thrasherstudios77 Posted April 8, 2003 Share Posted April 8, 2003 Hi I am trying to learn how do UV texturing in Houdini. I thought I would start out easy and try and unwrap a box. what i eventually want to do is paint bump, specular, diffuse ect maps in photoshop on a face. One technique i saw on a training video for unwrapping a face was to select a group of polygon faces that are pretty close to planar and apply a planar map to the group. You continue applying planar maps to groups of faces that are close to planar untill the entire face is mapped. Then in the UV texture editor you reassemble all of the different groups of planar polygon faces, by merging uv's, moving and resizing until you have a uv mapped flattened face. I have had a hard time creating this technique in Houdini. Should I first use Group Sops for all my faces and then apply a UV project or texture. And using a visibility SOP select between the different groups of uv's. Or should I start with a UV unwrap SOP and then use UV edit and fuse SOPs to get my map. Just wondering which techniques you people use when unwrapping a human face or any organic shape. If someone could maybe get a box unwrapped and ready for photoshop and supply a hip file that would be very helpful so i could see the procedure you used to unwrap your uv's. Thanks to everyone in advance Benjamin Quote Link to comment Share on other sites More sharing options...
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