almatea Posted November 21, 2008 Share Posted November 21, 2008 (edited) first experience with procedural destroy of wall scene contain two key for animate cracks radius sorry my english % ) TO DO: add advance re-fracture for each of pieces, edit a form of cracks... aa1.avi Edited November 21, 2008 by almatea Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 21, 2008 Share Posted November 21, 2008 Nice work Quote Link to comment Share on other sites More sharing options...
jason_slab Posted November 21, 2008 Share Posted November 21, 2008 hey looking cool, i would add some weight to the falling bits however jason Quote Link to comment Share on other sites More sharing options...
almatea Posted December 8, 2008 Author Share Posted December 8, 2008 update: add procedural-created debris. a debris tool from shelf work with only 1 object, in my solytion sources of debris auto-create for many of glue objects. better resolution: http://rapidshare.com/files/171348686/aa3.avi.html Quote Link to comment Share on other sites More sharing options...
borisb2 Posted December 16, 2008 Share Posted December 16, 2008 (edited) looks great .. can you tell us a little bit more of how it Edited December 16, 2008 by borisb2 Quote Link to comment Share on other sites More sharing options...
almatea Posted December 18, 2008 Author Share Posted December 18, 2008 looks great .. can you tell us a little bit more of how it Quote Link to comment Share on other sites More sharing options...
Ta Posted December 20, 2008 Share Posted December 20, 2008 Hey! looks great! I think you need add a very fine particle system for dust when the cracks its starting, and its posible a more motion blur, but its only a constructive opinion. Good work! I hope I can made a similar works in one day Thanks for share it Sorry for my english Quote Link to comment Share on other sites More sharing options...
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