Rudinie Posted December 18, 2008 Share Posted December 18, 2008 Hi everyone, i could use some help on how to make a layered shader. Basically what i want to learn is how to get an image with an alpha channel mapped onto an object but keep the underlying material. My shader-writing skills are close to non-existant and coming from a max background where you can just make a layered material in 2 clicks, i find myself lost. Could anyone please point me in the right direction? Thanks in advance. Rudi Quote Link to comment Share on other sites More sharing options...
rdg Posted December 18, 2008 Share Posted December 18, 2008 (edited) My shader-writing skills are close to non-existant and coming from a max background where you can just make a layered material in 2 clicks, i find myself lost. Due to technical constraints Mantra doesn't support layering materials like MAX. The discussion here might shed some light on how to approach layered shaders: painted metal shader But I suggest to start with gaining some 'shader-writing skills'. These notes introduce to the basic concepts. They also explain how layering in shaders works. Hope this helps. Georg Edited December 18, 2008 by rdg Quote Link to comment Share on other sites More sharing options...
Allegro Posted December 18, 2008 Share Posted December 18, 2008 Due to technical constraints Mantra doesn't support layering materials like MAX.The discussion here might shed some light on how to approach layered shaders: painted metal shader But I suggest to start with gaining some 'shader-writing skills'. These notes introduce to the basic concepts. They also explain how layering in shaders works. Hope this helps. Georg you can look at the glass material in the material gallery to see how this type of layered material could be built. Quote Link to comment Share on other sites More sharing options...
symek Posted December 18, 2008 Share Posted December 18, 2008 Due to technical constraints Mantra doesn't support layering materials like MAX. Excuse me? Constrains? You mean due to a lack of technical constrains Mantra doesn't support layering materials like Max. Rudinie: The closest analog to Max layering are VOPs in which you rebuild, use premade or turn into VOP from SHOPS, different shaders and layer them as you'd like. Quote Link to comment Share on other sites More sharing options...
rdg Posted December 18, 2008 Share Posted December 18, 2008 Excuse me? Constrains? You mean due to a lack of technical constrains Mantra doesn't support layering materials like Max. Well, I meant contraints. Quote Link to comment Share on other sites More sharing options...
rdg Posted December 19, 2008 Share Posted December 19, 2008 (edited) The closest analog to Max layering are VOPs in which you rebuild, use premade or turn into VOP from SHOPS, different shaders and layer them as you'd like. SYmek is right. Though I understood what he is referring to only after some discussion. Right clicking on "VEX Clay" allows you to turn this shader into a VOP type, which in turn can be used inside another VOP VEX Surface SHOP ... That's cool. Edited December 19, 2008 by rdg Quote Link to comment Share on other sites More sharing options...
symek Posted December 19, 2008 Share Posted December 19, 2008 SYmek is right. Though I understood what he is referring to only after some discussion.Right clicking on "VEX Clay" allows you to turn this shader into a VOP type, which in turn can be used inside another VOP VEX Surface SHOP ... That's cool. Well, I used poisoned sausage to force him to say I'm right. Quote Link to comment Share on other sites More sharing options...
Rudinie Posted December 20, 2008 Author Share Posted December 20, 2008 Thanks everyone for the replies, i will try to get my head around it as soon as possible. Quote Link to comment Share on other sites More sharing options...
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