Jump to content

My Rigging journey


abvfx

Recommended Posts

Hey guys.

Just wanted to share what i have been doing with Houdini for the past 2-3 weeks.

Although i have yet to purcahse the 3dbuzz suite of rigging tutorials i want to get stuck in and make something move. :)

I bought Jason Schliefer friendly rigging series ages ago and want to implemnt some of the funcitonality of his rigs which are a joy to use into Houdini.

So here is a screenshot of something i have cooked up with the help of said tutorials and a video demo. (please forgive the first 2 minutes of mumbling hehe :))

torso_ik_rig.jpg

Torso IK demo (Vimeo)

plus if you are a member of vimeo (which is free) you can download the original quicktime file.

I will add further developments to this thread and look out for new updates on the blog, where i can get into some detail.

hopefully i can bring together my journey of fur and riggin' together with this and other characters. Especially the bee.

-andrew

Link to comment
Share on other sites

thanks, even though i hit a few hurdles, it wasn't the hardest thing to implement, but putting it altogether might be a bigger feat.

As for a complete translation of the JS rig? I don't think so.

There are many things which are beyond my current knowledge level and also there are a few things i wouldn't want in the rig.

ie, I don't think the back would benefit much from an FK solution (it pretty easy to create arcs) plus if i did want FK there is no way i would use the one in the video. (too many rules)

but i'm gonna be doing the neck and head, and there is alot of "space" switching that is gonna be difficult to tackle, since im not a rigger.

One thing that would be awesome is if i could translate this setup into autorig assets. But the best thing about this setup is its extremely light and very responses.

Link to comment
Share on other sites

Fantastic vid!

Thank-you Andrew. Keep on going.

I'd also echo Michael for now about the performance hit with channel referencing and nesting assets. Something we need to address but no biggie as most riggers come from Maya/Max/XSI where large character node networks are expected.

Now you "can" use subnets to collapse various parts of your network in your rig.

You can also use Fetch Objects in place of directly parenting objects together as they add very little overhead if any.

Link to comment
Share on other sites

if it's just a question of network readability then yeah, subnets and netboxes (my preference) are a good option...

adamJ and I have been talking about ways to get around the performance hit with channel referencing and nesting assets...I guess we'll post something about it when we have a chance....

Link to comment
Share on other sites

geneome: cheers mate. If someone else created i would be there too. :)

michael: yeah i guess it would. Could you not have it setup so once its created and your sure everything is correct, it deletes all the setup nodes? Just leaving the rig behind? If that doesn't work then a bunch of scripts to speed up the rigging process. ie add, stretchy IK.

oh and don't forget to show us all what you and adamJ have been upto. :)

old school: cheers mate, hopefully this will go all the way. Nice tip about the fetch OBJ, thats one of the nodes that i totally forgot about.

Ok so another little development.

Been working on getting the head and neck to work properly and also been refining the torso setup.

cover.jpg

Torso / Head and Neck demo (Vimeo)

(you can download the source video from vimeo, when you sign up)

Enjoy

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...