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Realflow RenderKit


jason_slab

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yeah, the equivalent of the fluid Surface SOP at render time for mantra would be really useful...

Yeah, I agree - except there are often some operations you might want to run after fluid surface is done - like the Peak and Smooth trick to get more cusped shapes. Using 64-bit Houdini alleviated some of the RAM issues too.

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Yeah, I agree - except there are often some operations you might want to run after fluid surface is done - like the Peak and Smooth trick to get more cusped shapes. Using 64-bit Houdini alleviated some of the RAM issues too.

mmmm ... Peak and Smooth trick ?

Edited by vmuriel
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mmmm ... Peak and Smooth trick ?

Yeah, try following the Fluid Surface with a Peak SOP and a Smooth SOP. You can fight the bulgy look by Peaking the surface inwards and pre- and/or post- smoothing. Its makes for that "shattered" cusped stringy look quite well sometimes.

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hey

Realflow's RenderKit looks interesting, it generates procedural geometry at render time(Renderman and mental ray)!

i would love to see this in Houdini(mantra)...

http://www.realflow.com/rfrk/

jason

Correct me if I am wrong, but Mantra can create procedural geometry at render time since some years ago.

I only know some details about the RF render kit, but AFAIK Houdini/Mantra can do the same and much more and with more flexibility.

Even the peak/smooth trick can be get using displacements and Metaballs to Poligons procedural, all at render time.

Houdini includes a render kit by itself :)

Anyway is great for RF users to get this at least.

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