hatrick Posted March 26, 2009 Author Share Posted March 26, 2009 i set up my scene with caustics and photonmaps with two mantra nodes... i ve problem with the rendertime.... to get only a causticpass i exludet the lights in my pbr mantra tab... how about the sampling rate of my photonmap mantra node .... i set it to the same range as my pbr node ... what else i have to focus on in terms of photonmapping caustics and rendertime. thx Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 26, 2009 Author Share Posted March 26, 2009 another question ..... i wanna add a structure to my pokal at a specific position.... how to add an displacementoption to my goldmaterial ? thx Quote Link to comment Share on other sites More sharing options...
Jason Posted March 26, 2009 Share Posted March 26, 2009 another question ..... i wanna add a structure to my pokal at a specific position.... how to add an displacementoption to my goldmaterial ?thx Dive into the material in the /shop area, dive into your glass material node, and wire in a displacement shader into the Output Shaders node. (You can't do this from the Material Palette) As for photon mapping; you can only really play with Number Of Photons - (send out millions!) and the Search Radius - to tweak sharpness/clarity of the photon. Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 27, 2009 Author Share Posted March 27, 2009 hm .... i piped a disp shader into my suboutput.... let s say i wanna place a type on a specific position ... how can i place the texture interactive? thx Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 27, 2009 Author Share Posted March 27, 2009 will H10 offer a way to export glass with corrext alpha behavout .... transparency ? i loaded the fake alpha glass shader from here but somehow it does not work... further there is a problem when i try to exlude objects from render for getting an alpha .... you ve said that PBR is basically for one beautypass at the moment so there is no way masking out objects etc ....? i do not mean the Pass thing in terms of gloss spec occlusion a.s.o. thx Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 3, 2009 Author Share Posted April 3, 2009 i think that's my final result... for now without photoncaustics a.s.o. and a little compwork of a friend.... greets and thanks a lot for your help Quote Link to comment Share on other sites More sharing options...
DaJuice Posted April 3, 2009 Share Posted April 3, 2009 Very cool hatrick, I think it turned out really well. Nice job. :thumbsup: Quote Link to comment Share on other sites More sharing options...
Jason Posted April 4, 2009 Share Posted April 4, 2009 I agree, a nice clean render Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.