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object property list


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In the VRAY_Procedural.h, there is a commented out section explaining some of the implementation details.

In it is this bit:

// ... To do this, you should multiply

// by the "object:velocityscale" property of the object.

...

// if (!import("object:velocityscale", &vscale, 1))

So, it would seem likely that SOMEWHWERE there is a list of possible "property of the object" strings,

or a way to echo them out or something.

anybody find 'em? am I overlooking something obvious?

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In the VRAY_Procedural.h, there is a commented out section explaining some of the implementation details.

In it is this bit:

// ... To do this, you should multiply

// by the "object:velocityscale" property of the object.

...

// if (!import("object:velocityscale", &vscale, 1))

So, it would seem likely that SOMEWHWERE there is a list of possible "property of the object" strings,

or a way to echo them out or something.

anybody find 'em? am I overlooking something obvious?

Besides this list: http://www.sidefx.com/docs/houdini9.5/props/mantra9_1

... there are some undocumented (intrinsic?) properties. Mark once showed me a ray_property form which spat out Mantra's supported properties, but I can't find the mail :( I think you can find some in the SOHO source code too...

Or, you could email this guy for answers ;)http://www.sgpropertyhub.com/RaymondGoh/

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um... like... thanks for that Raymond Goh link... took a while to figure out why that was there.... sheesh...

I think I pulled a muscle....

Besides this list: http://www.sidefx.com/docs/houdini9.5/props/mantra9_1

... there are some undocumented (intrinsic?) properties. Mark once showed me a ray_property form which spat out Mantra's supported properties, but I can't find the mail :( I think you can find some in the SOHO source code too...

Or, you could email this guy for answers ;)http://www.sgpropertyhub.com/RaymondGoh/

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hm...

int tst;

if (!import("renderer:blurquality",&tst,1))cout<<"NOT"<<endl;

cout <<"\n\n\nTST: "<<tst<<"\n\n\n"<<endl;

NEVER prints "NOT" and tst ALWAYS equals 1, i.e. this does not work.

toggling motionblur has no effect....

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