holofernes Posted August 20, 2009 Share Posted August 20, 2009 Hi! I'm recently working on a plugin for exporting Maya fluid's voxel to Houdini. I got up to a point where it's too slow. I get all sorts of informations out of Maya, density, color, velocity, but it gets slow when I read them in Houdini. The reason is because I'm doing everything through .chan files, where I read and transfer all the attributes to points. I was thinking of exporting everything from maya as a .sim file. Now, this is a problem, cause I have no idea where to find the sim structure data. Any help? Also, would it be possible for me to use any of the HOM modules to write a bgeo format? Thanks, Fabio/ Quote Link to comment Share on other sites More sharing options...
edward Posted August 20, 2009 Share Posted August 20, 2009 This can be a starting point. http://forums.odforc...ni-gpd-library/ Volume primitive support isn't in there but I've heard of at least one person successfully adding such support into their own branch of GPD. PS. There's a text file in there that describes the format in glory detail Quote Link to comment Share on other sites More sharing options...
Jason Posted August 20, 2009 Share Posted August 20, 2009 On a similar note, I wonder if there is value in writing direct support for Imageworks' recently open-sourced Field3D format? Does anyone have any opinion about this? An open-source format might be a lot more convenient to support than a closed format like BGEO, especially if one is sharing fields between applications. http://opensource.imageworks.com/ Quote Link to comment Share on other sites More sharing options...
essencevfx Posted August 20, 2009 Share Posted August 20, 2009 I used to export maya fluid sims when I was at Imageworks using their 'pre-Field3d' format called .istor, I left before Field3d was implemented, but if the functionality was there for .istor, should be just as doable with field3d as well ? Quote Link to comment Share on other sites More sharing options...
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