whalerider Posted August 22, 2009 Share Posted August 22, 2009 (edited) http://www.orcavfx.com/downloads/mt_tools/ Particle tools - you need Python 2.5 and PyQt for Python 2.5 installed. - Houdini 9.5.379 and later supported. - on Windows you're limited to 32-bit Houdini (no 64-bit PyQt yet) - on Linux there's no such limitation. Camera transfer tools - no need for PyQt. - Houdini 9.5 and later supported.# - Maya 8.5 and later supported. I've tested on more than 10 production builds (HD on Windows, Apprentice on Linux) Haven't tested on OS X. Let me know what you think. Edited August 23, 2009 by whalerider Quote Link to comment Share on other sites More sharing options...
pclaes Posted August 28, 2009 Share Posted August 28, 2009 Thanks for sharing these, Mihail. I am sure the camera transferring one will come in handy soon . No more messing with apertures . Quote Link to comment Share on other sites More sharing options...
Dennis Sedov Posted September 3, 2009 Share Posted September 3, 2009 Thanks for sharing these, Mihail. I am sure the camera transferring one will come in handy soon . No more messing with apertures . The aperture is not exported correctly though. It has something to do with Maya being in inches and houdini in mm's. You have to multiply aperture by 25.4 to get the correct looking camera in Houdini. Besides that - great tool!!! Quote Link to comment Share on other sites More sharing options...
whalerider Posted September 4, 2009 Author Share Posted September 4, 2009 (edited) I am well aware and the tool does multiply the Maya horizontal aperture by 25.4 to get the horizontal Houdini aperture. For example 1.417 (Maya) becomes 36 in Houdini. See http://www.orcavfx.com/downloads/mt_tools/help/camera_transfer_tools/snapshots/maya_camera_settings_in_houdini.jpg How did you test it? The aperture is not exported correctly though. It has something to do with Maya being in inches and houdini in mm's. You have to multiply aperture by 25.4 to get the correct looking camera in Houdini. Besides that - great tool!!! Edited September 4, 2009 by whalerider Quote Link to comment Share on other sites More sharing options...
whalerider Posted September 4, 2009 Author Share Posted September 4, 2009 Thanks, Peter. And thanks for sharing your work on the thesis. Thanks for sharing these, Mihail. I am sure the camera transferring one will come in handy soon . No more messing with apertures . Quote Link to comment Share on other sites More sharing options...
Dennis Sedov Posted September 6, 2009 Share Posted September 6, 2009 Thats my bad. Just the other day I used this tool to transfer camera and I had to multiply it by hand. Now we just received an updated camera for the shot - and this time everything went smoothly. Guess it was just a glitch. I am well aware and the tool does multiply the Maya horizontal aperture by 25.4 to get the horizontal Houdini aperture. For example 1.417 (Maya) becomes 36 in Houdini. See http://www.orcavfx.com/downloads/mt_tools/help/camera_transfer_tools/snapshots/maya_camera_settings_in_houdini.jpg How did you test it? Quote Link to comment Share on other sites More sharing options...
whalerider Posted September 7, 2009 Author Share Posted September 7, 2009 No problem. If anyone spots any bugs let me know. I plan to add a release log with notes on what has been fixed/updated. If time permits, I'll do that by the end of this week. Thats my bad. Just the other day I used this tool to transfer camera and I had to multiply it by hand. Now we just received an updated camera for the shot - and this time everything went smoothly. Guess it was just a glitch. Quote Link to comment Share on other sites More sharing options...
whalerider Posted October 14, 2009 Author Share Posted October 14, 2009 I just released an update of the Houdini and Maya tools. If someone is interested to find out how I created everything, you can buy a license of the code - 2600 lines of Python code + 1000 lines of comments, for the price of a training DVD. http://www.orcavfx.com/downloads/mt_tools/ Quote Link to comment Share on other sites More sharing options...
whalerider Posted November 28, 2009 Author Share Posted November 28, 2009 The source code is now available to download. About 2500 lines of Python code and 1000 lines of comments. Took me a few weeks of R&D, testing and documenting, so you may find some useful pieces there. There is also a Q&A page outlining what you can learn. http://www.orcavfx.com/downloads/mt_tools/ Quote Link to comment Share on other sites More sharing options...
whalerider Posted January 7, 2010 Author Share Posted January 7, 2010 version 1.4 is out: - Nuke support - PyMEL (for the Maya-specific tools) - cleaned up the code http://www.orcavfx.com/downloads/mt_tools/ Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 2, 2010 Share Posted March 2, 2010 version 1.4 is out: - Nuke support - PyMEL (for the Maya-specific tools) - cleaned up the code http://www.orcavfx.com/downloads/mt_tools/ anyone tested the camtools with nuke 6v03 ? nuke crashes when i try to import the chan from houdini.... no coding background here so may i missed something with the installation ?! running windows 64bit thx Quote Link to comment Share on other sites More sharing options...
whalerider Posted March 3, 2010 Author Share Posted March 3, 2010 crashing for me as well. i'll have a look over the weekend. anyone tested the camtools with nuke 6v03 ? nuke crashes when i try to import the chan from houdini.... no coding background here so may i missed something with the installation ?! running windows 64bit thx Quote Link to comment Share on other sites More sharing options...
whalerider Posted March 7, 2010 Author Share Posted March 7, 2010 On Windows 7: I looked at the crash log file and is says the 'culprit' is python25.dll (which is installed along with Nuke 6.03) The exact same version of python25.dll is installed with Nuke 5.2v2, which does not crash. crashing for me as well. i'll have a look over the weekend. Quote Link to comment Share on other sites More sharing options...
whalerider Posted March 13, 2010 Author Share Posted March 13, 2010 I traced the problem to the .setKey() method on the AnimationCurve object. According to documentation, the method has not changed, but as soon as the camera import script tries to execute it, Nuke crashes. Same happens when I run it manually from the Script Editor. So I think it's a bug in Nuke 6.03. I'll contact The Foundry, let's see what they say. Quote Link to comment Share on other sites More sharing options...
whalerider Posted March 25, 2010 Author Share Posted March 25, 2010 (edited) Got an email from The Foundry that they'll look at this ussue. Also, orcavfx.com is going down in 2 weeks. You can now find the tools on https://sites.google.com/site/freecgtools/ I traced the problem to the .setKey() method on the AnimationCurve object. According to documentation, the method has not changed, but as soon as the camera import script tries to execute it, Nuke crashes. Same happens when I run it manually from the Script Editor. So I think it's a bug in Nuke 6.03. I'll contact The Foundry, let's see what they say. Edited March 26, 2010 by whalerider Quote Link to comment Share on other sites More sharing options...
whalerider Posted April 7, 2010 Author Share Posted April 7, 2010 Confirmed as a bug by The Foundry. Logged as bug 10921. Got an email from The Foundry that they'll look at this ussue. Quote Link to comment Share on other sites More sharing options...
whalerider Posted April 8, 2010 Author Share Posted April 8, 2010 This bug has been fixed in Nuke 6.04, which came out today. Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted April 8, 2010 Share Posted April 8, 2010 Mihail! Long time no see!! Good to see ya here! Quote Link to comment Share on other sites More sharing options...
whalerider Posted April 9, 2010 Author Share Posted April 9, 2010 Yep, it's been some time. Good to 'see' ya too ;-) Mihail! Long time no see!! Good to see ya here! Quote Link to comment Share on other sites More sharing options...
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