od[forum]: challenge: FoRest gump... - od[forum]

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challenge: FoRest gump... a new challenge

#1 User is offline   sirogi Icon

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Post icon  Posted 18 July 2002 - 12:03 PM

another challenge....

the spec: come up with a system that would allow to plant trees (or whatever) on any surface, and use an offset control surface to define the scale of the objects....it would allow for interactive and procedural modelling, shaping the control surface would impact the copied obj...

(hint, whenever the control surface intersects and goes below the base surf, the trees should disappear....)

it would be nice if it was robust enough to plug any poly surface as a support surface and still work...


erm...in confusion, look at the pics :)


have fun!

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#2 User is offline   sirogi Icon

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Posted 18 July 2002 - 12:04 PM

aaand....plugging in a sphere...

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#3 User is offline   Jason Icon

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Posted 18 July 2002 - 01:12 PM

good challenge! let's do it!


j.
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#4 User is offline   stevenong Icon

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Post icon  Posted 18 July 2002 - 07:30 PM

Ooooo..... *rubbing hands together*

Yes, let's do it Igor!

B)
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#5 User is offline   AndrewVK Icon

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Posted 19 July 2002 - 09:48 AM

I think I have a solution. :rolleyes:
....no VEX...just 2 expression...

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#6 User is offline   AndrewVK Icon

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Post icon  Posted 19 July 2002 - 12:20 PM

oops...i forgot something :unsure:

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#7 User is online   TheUsualAlex Icon

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Posted 20 July 2002 - 10:31 AM

AndrewVK, on Jul 19 2002, 12:19 PM, said:

oops...i forgot something :unsure:

Nice work. :)

I got it to work on a flat plane, but I am still trying to figure out how to kill the cones that's facing the opposite direction on the sphere. :P
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#8 User is offline   sirogi Icon

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Post icon  Posted 20 July 2002 - 10:37 AM

nice! :)

well done!


I just realized, comapring your pics to mine, that there is a hint hidden in my pictures! he he he... erm....intentionally...of...course :)

Actually your solution is more interesting because you use a lower-res mesh to control a high-res template!....


one tiny thing, try to fit the trees to exactly match the distance between the base and the control surf (ie: trunks at the base and peaks at the control surf)...but at this stage it's an nitpick!


Cool man, well done!



guess we'll wait for a couple more posts before sharing the joy..

c'mon guys!
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#9 User is offline   Jason Icon

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Posted 20 July 2002 - 10:41 AM

hi all,

varying rez template, 1 very simple expression.

mine'd be simpler but mine culls the trees of zero height - (which are obviously invisible anyway)

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#10 User is online   TheUsualAlex Icon

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Posted 20 July 2002 - 10:43 AM

Jason, on Jul 20 2002, 10:41 AM, said:

varying rez template, 1 very simple expression.

Gees, Jason. You always come up with something more elegant, don't cha? :lol:
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#11 User is offline   Jason Icon

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Posted 20 July 2002 - 10:53 AM

aw :P
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#12 User is offline   AndrewVK Icon

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Posted 20 July 2002 - 12:38 PM

oops i did it again....
"distance bug" was fixed:)
Nurbs,Poly and 2 Primitive was used at once as a "Gardener" :P

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