Jump to content

Search the Community

Showing results for tags 'glue constraint'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 5 results

  1. Hello guys a basic question for a simple problem... that im sure has a simple answer. Want to spring-constraint pieces of packed rdb objects (debris) to be driven by a group of animated points. Right now im keeping it simple just a one-to-one connection. Something similar to this: Sadly his test scene is not using packed objects Attached is the test scene i 've been using For some reason i havent got the answer and right now i am just going in circles Thanks for the help glue_cns_test.hipnc
  2. Hi guys I just want to ask two quick questions. 1. I don't want glue constraint come back after removing, in my case it come back after removing and it make fracture pieces not fall/break properly. 2. I also want to control the bounce of fracture pieces ,they keeps on bouncing. I wonder if there is any method to deactivate sim per pieces. Thank you in advance
  3. I wanna collapse random pieces by breaking glue constraint through sphere or any object. But the problem i am facing in dop network is that whole rbd act as an active object and collapse from starting , i tried rbd keyframe active nothing work properly . I want only that pieces come in simulation from where glue constraint is breaking and other pieces should act as a passive object or sleep . I attched my file below Thanks in advance test.hipnc
  4. houdini bullet secondary fracture

    Hi, I am following houdini 13 master class bridge collapse scene and try to modify little bit. I want to make the pieces break after hitting ground ,i tried make breakable and many more things but i am stuck on that. Here is my hip file Thanks in advance bridge1.hipnc
  5. Hi, When fracturing an RBD Packed object (glass window) using Voronoi Fracture Configure Object, it works well. However when I added Glue Constraint in Constraint Network (Glue the glass window to static RBD Packed object window frame), it produces duplicate geo in the fracture of the glass window. I saw people talking about putting the piece* into Group Mask field for the RBDGlue object to solve a similar duplicate geo issue with RBDGlue object. However in my case, I'm using RBDPacked Object, and constraint network. I wonder if anyone has encountered the same problem? How can I solve this duplicated geo issue? Thanks for help! shu
×