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Found 2 results

  1. Smoke Solver Collision on Type

    Need a bit of help on a problem for a client, ( on an NDA as well ). Basically, I have a pipeline that shoots to Octane in C4D for the VDB usage and the smoke sim I made is fine and they are head over heels for it but the type (in the smoke) in the first frame is too pixelated for them and not high res enough. I've been trying to find the right amount of density and type space to keep the titles as sharp as possible but when I put them into C4D and play around about it's still exported in Alpha somewhat pixelated. Any ideas? I have a sample hip of the pig had at a reasonably replicated density to the pig but I need it to be more stoic. Smoke_collide_pig.hip
  2. Sharp edges around fire flame

    hello guys! I have some issue.. I want make flames from fire a bit sharped than in attached picture. I make experiments but can't achieve my goal. I decrease div size about 0.04 set sharpening to 2 I was try to use different render engines, increase sampling and etc. but this not help me to solve. How I can make more sharped result around edges, on sim level or on shading level? Tnx forward guys!