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Found 2 results

  1. Hey I've been playing with peeling/ silenthill effect using voronoi fracture + spring SOP. It went well with stll object. But I cant get it to work with deformed object. I've managed to use rest position to maintain voronoi fracture pieces. However, the deformation mass up spring SOP. How can I approach this? Thanks.
  2. What do you think? https://vimeo.com/60872935 Peeling using Houdini 12.1 clouds and fog using Maya 2013 composited in nuke
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