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Introducing Orbolt™ Smart 3D Assets


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Guest mantragora

1) How to change Avatar ? If I try to do that I'm redirected to Gravatar. I created my account there and now what ? I hope I don't have to read "Example Plugins and Code" part of this site to setup avatar on Orbolt ?

2) I don't like that it installs automatically everything in some strange folder. Is there no option to just download and install it manually where and how I want ?

Edited by mantragora
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1) How to change Avatar ? If I try to do that I'm redirected to Gravatar. I created my account there and now what ? I hope I don't have to read "Example Plugins and Code" part of this site to setup avatar on Orbolt ?

2) I don't like that it installs automatically everything in some strange folder. Is there no option to just download it and install it manually where and how I want ?

Gravatar usually takes anywhere from 5 to 15 minutes to update your avatar. If it still isn't working, let us know at support@orbolt.com and we'll sort it out.

All your assets should be in a static folder (In Windows: C:\Users\username\Documents\houdini12.1\asset_store). It could be useful to have an option to just download assets into any folder; we'll look into it.

Also, thanks everyone for checking out Orbolt. We most definitely had you in mind throughout development and look forward to seeing what you can do.

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what is the editorial license exactly ? I read through the description, it seems anything with an 'editorial license' can only be used on news or editorial ?

"Customer may only use the Asset for legitimate, editorial purposes on some issue of journalistic, editorial, cultural or otherwise newsworthy value. Editorial uses include, without limitation, use of the Asset in a news program, news-related website, or news-related video media"

-G

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the power of Houdini is the ability to dive into networks and learn. locking OTLs is a very very bad move.

<_<

I totally agree with this. People that usually share their stuff in the communities are now going to think twice before they do that and

probably chose to sell their scenes instead. One of the greatest things about Houdini has always been the fact that there's so many great resources

around that allow people to learn and self-educate themselves. Not a fan at all of the locked OTLs at all, just sharing my personal feelings here :)

Manu

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Well, you can say that is insane if you want, but I think $25 is not a bad price for something that took a day of my time to put together (and if you have not tried out the asset, please don't be so quick to say how overpriced you think it is. Try it first, or watch the demo and then think about the time it took to put it together). Anyway, if people don't like the price of an asset they do not have to buy it. That is simple enough. Or, if they would rather not spend half a day rebuilding the thing I did they can just make an easy $25 purchase. A lot of people routinely spend half that on lunch out here in LA. So, whatever. I see the assets in the store as something that will be mostly used by novice and mid-level houdini artists - the type of people who are either not knowledgable or not inclined enough to put these tools together themselves. There's room for all types to purchase assets. On the contrary, I think a lot of people are undervaluing their time and effort in putting assets together and undercharging.

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I totally agree with this. People that usually share their stuff in the communities are now going to think twice before they do that and

probably chose to sell their scenes instead. One of the greatest things about Houdini has always been the fact that there's so many great resources

around that allow people to learn and self-educate themselves. Not a fan at all of the locked OTLs at all, just sharing my personal feelings here :)

I knew for months before the store opened, was involved in the beta testing and even spoke with SideFX on the phone regarding it's development. They made some tempting offers to get xTools into the store, but with all that I decided to keep it open source and community focused. I don't think you should be to quick to assume that people will stop sharing. If anything the usage of the store will increase the exposure for asset authors, provide a better means to distribute free assets and encourage more people to share their assets.

By the way, locking OTL files is completely optional in the store. I'm working on a special version of xTools that will be compatible with the store, but remain free/unlocked.

What the store has done, is provide a platform for selling assets that would otherwise not exist. Without the store I would not be able to develop commercial assets, documented, tutorials, videos and example scene files and still get a return on my time spent. You can build your own website, spend money on ads, etc.. etc.. but you can never reach the Houdini community cheap enough to get a return on your time.

Those who want to get the special edition of xTools in the store need to follow this user -> Open this link, sign in to orbolt and follow me.

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Well, you can say that is insane if you want, but I think $25 is not a bad price for something that took a day of my time to put together (and if you have not tried out the asset, please don't be so quick to say how overpriced you think it is. Try it first, or watch the demo and then think about the time it took to put it together).

I just think a $25 sale price for 1 day of effort doesn't reflect the opportunity that the store was suppose to provide asset authors and asset buyers. My thoughts were that the store was to expose you to a larger market then if you had tried to sell it on your own.

Also, this is a free enterprise. If you sell some, then that's great, but also don't complain if no one buys. You might not like the criticism but we are trying to explain why we're not buying.

Anyway, if people don't like the price of an asset they do not have to buy it.

Exactly. Maybe think about that a bit.

That is simple enough. Or, if they would rather not spend half a day rebuilding the thing I did they can just make an easy $25 purchase.

No, this is not a labor issue. It's a product and sales issue. It's about selling things that offer people benefits and highlighting those benefits. It's something I think a lot of asset authors are going to struggle with in the beginning.

The store will fill up with assets, but only a few will really be successful. The key is being the guy who made those few ;) That is the real hard part.

Edited by hopbin9
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don't complain if no one buys.

I won't. Promise.

We'll see how this experiment goes. Very possible this could all be a race to the bottom for some assets unless there are assets in the store that are totally unique or very hard to recreate. To me it is strange to get in any kind of argument about prices here, as (up until today) we were talking about $10,000/master license for the software. I have trouble believing the company that drops that on the master license would bat an eye at $25, but maybe that is just uninformed bias on my part.

I still wonder what the actual market base for this is. I think the houdini community is quite small, and my estimate for the number of people that would purchase an asset from the store (based just on a guess and no actual numbers or data) is maybe 3000 people a year. It is not like we are talking about itunes or a store with millions of customers. I hardly see the typical $1 assets as equaling much profit - but once again, that is just an uniformed opinion on my part. We'll know more about that during the next year or two as the store matures.

Also, about prices, keep in mind there is a big difference between commercial license prices and apprentice prices, and I value my apprentice licenses at 1/5 the price of the commercial licenses. Personally, I think the apprentice license options are where the majority of purchases will be.

Anyway, we'll see what happens during the next few weeks and months. I may lower the prices, I may keep them the same. Will be fun to see how the store takes shape and see what happens when lots of people start uploading assets.

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Personally, I'm not sure I like where all this is heading towards. I still think SESI has the right bearings but there is a concerning drift towards more and more marketing waffle and commercialisation. It starts to feel different. Bye bye geeks, hello suits.

I'll be on the fence for a while and watch how it develops...

Edited by Macha
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I just test it and what I thought/felt was,

As long as everyone can choose trial, non-commercial, commercial for downloading, It's good.

Cuz who just wanna use them without learning or trying to know what is going on then just need to pay to use,

And who wants to mainly learn things can learn things as trial download. But

On the other hand, if user(who uploads assets) can chose something like no trial and looked OTL is gonna be really really really bad way to go.

I really wish not to go something like that to keep website as solid/good instead been tons of craps out of there.

Then I think it's pretty fair no matter how people put their prices are.

I remember your really first post/thought you want to do is not for money.... right?

Pls dont ruin the what ppl did through in here odforce and houdini forum.

That is what I only concern about this.

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Personally, I'm not sure I like where all this is heading towards. I still think SESI has the right bearings but there is a concerning drift towards more and more marketing waffle and commercialisation. It starts to feel different.

totally agree!

i´m really curious about how all this will change the "sharing is caring philosphy" on the odforce and sidefx forum.

Edited by petz
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.. in my short time being here i have always found that resources and knowledge ' donated ' in both hou forums were never managed at the level the hou architecture itself allows to create and share . and i have tried to express that something needed to be done in this context ; to better organize what is there from many years and motivate more people share .. for the Common Good . a real Community Asset , as valuable as hou itself . no one can deny the usefulness of quickly having access for the tool you need just right when you need it ( even for 19.99$ ) without building it yourself .. but .. no one can deny the usefulness of learning ' how to do it ' .

i hope the answer to my question in forums in future isnt going to be a link into the Orlob .. id prefer it better to be a link into an old thread here . =)

hou is famous not because of monstrous volcanoes it can render , but because of the level of access it offers . incomparable . thats what brought me here .

i don't want to pre-judge this new initiative , on the contrary ; wish the best sides of this new effect could come out from it !

let see

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