I have been working on a tool that takes an input curve and adds velocity to it for use in a Pyro sim (also FLIP but first getting it to work with Pyro). I have been working on this tool to help give the artist an easy way to direct a Pyro sim along a curve.
Here is an example of how it is currently working:
Here is a screen cap of how I have implemented the use of the tool:
I'm also including my otl and an example file.
I would like any feedback as to ways to improve the tool or other/better ways of accomplishing similar effects. I greatly appreciate it.
Thank you much.