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Texture on flip mesh using rest, rest2


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Hey

someone tried the rest,rest2 of flipsolver and texture as correct? im trying to that and doesnt looks fine, dont sure what more i need for i get as correct, ive tried convert both rest into uv, still bad, if someone know that i would apreciate to get more info about this. 

thanks in advance

cheers

Carlos

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  • 1 year later...

Too late, really ... but I had the same problem working with rest and rest2 from flips and using procedural textures ... the only way it worked correctly was renaming rest as rest1 and then, in an attribute wrangle, using this expression 

f@rest = lerp(@rest2,@rest1,@rest_ratio);

which is actually from this post by Mario Marengo

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  • 9 months later...

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