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Camera missing 'LookAt'


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I'm not sure if this answers your question...more likely I'm hijacking your thread...apologies.

So I created a Null, then created a camera, under Transform, enable Constraints, click the green CHOP icon, assign LookAt. Pick the Null as the target.

Now it works fine, the camera will orient itself to look at the Null wherever I move the Null and the view from camera is correct....but if I select the camera, its manipulator is NOT adjusted to what it should be...is everything still OK ?

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yep - Path parameter has been hidden also - there is a Follow Path tool on the Constraints shelf.

 

I think there might be a bug with the focus handle but you should be able to put an expression in that parameter to measure the distance between the camera and the object.

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