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Hey magicians, sharing some procedural concepts, all the first setup comes from a decahedron, you change that shape and get another character completely different, the second one is more focus on get a proper functionality, still messing with the shape language

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That looks really good.  I am curious to hear more about the process, and in particular some of the major hurdles you came across.   I am assuming that you are going to keep working on this idea, so what are planning on doing next?

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Thanks @Sierra62 I did a video showing the process, you can check here: 

Right now I'm making another setup, the idea is to randomly generate shapes and then have some parameters to tweak

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Cheers!

 

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Hey Ezequiel,

really cool looking designs and thanks for sharing a bit of your process in the video. Very inspirational!

I had to think of the cool micro-detail subdiv stuff that Simon Homedal built (there is a tutorial doing similar things here: https://www.youtube.com/watch?v=mXhKjB6-ENc). That might provide some cool fractal texture that's fit in nicely with the overall structure of your bots.

Cheers,

Felix

 

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