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Pyro Export


Mjag07

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Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya.  

I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0.

 

Maybe some of you have some helpful tips ?

 

 

 

 

 

 

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Vdb will be your best bet ... the aiVolume should give at least the bbox. Vray / RS can shows you a preview on the VP, maybe there is a way to do the same in Arnold, but not sure how. The other way that you could have a preview is to get the vdb from Besha (Soup) in Maya.

 

Cassspture.PNG

Edited by Sepu
Adding RS to the mix
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