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Instead of posting a new topic for each piece of game art, I am just going to dump everything here instead. Here is a low poly walk button I made during my lunch periods. It took about two lunch periods to finish this model. High and low poly, and baked maps were created in Houdini. I baked out a Vertex Color (Mat ID), Normal, World Space Normal, Curvature, Position, and Thickness map. Rendered in Substance Painter. 

gDebello_WalkButton.png

Edited by subdproxy
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12 hours ago, Jesper Rahlff said:

thats really cool!

care to share a your progress? I am in particular interested in your modelling techniques.

 

Thanks! I have been meaning to record a video of a project in the near future. Most likely after the new year.

Glen

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nicely done. in my twisted mind in a downtown city environment the "on" in button would be scratched nearly invisible :-) 

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4 hours ago, bobc4d said:

nicely done. in my twisted mind in a downtown city environment the "on" in button would be scratched nearly invisible :-) 

Thanks! I didn't think about that! This was taken more away from the city, less foot traffic. Now I am curious on what they look like downtown.

Edited by subdproxy

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