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fill volume with complex fem object


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HI All,

So i have tried multiple techniques to try and fill a volume with an imported obj and but I'm not succeeding (the obj needs to be FEM). The closest I have got so far is with a simple setup.... an add node , jitter and a point wrangle that generates a point every few frames, then with a copy node I assign my imported obj onto the emitted points. SIMPLE....HOWEVER this works fine with a cube or sphere etc but the problem I've found is that as i have to use a tetrahedralize after the copy sop so that the solid object works, my imported obj doesn't work at all... and my OBJ dissapears entirely.

Does anyone know why...

A) this is happening or

b ) is there a simpler way to do this?

 

Thanks

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Thankyou ever so much for the reply! that was easy.... However doing this it causes a small problem.

the first being. as its a relativley high poly object its really hard to get it back to its original shape after converting to VDB and convert back to polygon/polygon soup. Thank you thought!

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