Hi all
I've read through previous posts on this topic as well as other websites attempting to solve this, but I have yet to find an adequate solution.
I am trying to build a workflow for meshing large point clouds (lidar ply files) that we can offload to our render farm. The issues I'm currently having:
1. The point clouds have no normals so point cloud ISO does not work. I'm not sure what math other point cloud software uses to generate normals on point clouds.
2. I've tested using both VDB from points and Particle Fluid Surfacer. The particle fluid surfacer seems to be faster at meshing the points, but the big problem with both is that it ends up giving you thickness which is ultimately double the number of polygons and completely unnecessary.
3. The point clouds are massive (averaging 100 million points per file), and I haven't found a good way of automatically splitting that up into better chunks. The point cluster is really slow on that many points.
Any advice would be much appreciated. I'd love to keep this inside Houdini rather than using traditional point cloud software, mainly because I can run it on the farm and because the rest of our workflow is all houdini based.
Thanks!