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Found 5 results

  1. Baking Hair Textures to Cards

    Hi all I'm trying to bake hair textures to cards I've generated. The built in Houdini baker requires a camera which I don't think is ideal. Saber mentions a technique in this video (at around the 30min mark) where he uses Mantra to sample at every normal to capture the data, but he doesn't show how. Can anyone offer any ideas on how to implement this? Thanks so much!
  2. CREATING PROCEDURAL JAPANESE CASTLE Hi, In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors). Provides the ability to speed up the creation of content for games. The tool can be reused in different projects with different types of stylization, because we will use prefabricated props. *Free Demo version: https://gumroad.com/rart#YcpjX *Full version Gumroad: https://gumroad.com/rart#iPTrw *ArtStation Marketplace: https://www.artstation.com/raducius/store Video Presentation WHAT'S INSIDE? 27 Video Chapters (12 hours of tutorial) Houdini 18 Project File Unreal Engine 4.24 Project File + all assets PDF Documentation (54 pages). HDA Asset INTRODUCTION Chapter_1_[1]Project_Setup - 2 min. Chapter_1_[2]Creating_Custom_Nodes - 9 min. Chapter_1_[3]Size_Controls - 15 min. Chapter_2_[1]Creating_Wall&Corners - 40 min. Chapter_2_[2]Creating_ExteriorCeiling&Floor - 44 min. Chapter_2_[3]Creating_Stairs&Ceiling - 38 min. Chapter_2_[4]Creating_InteriorWalls&Doors - 47 min. Chapter_2_[5]Procedural_Tatami_Layout_Generation - 42 min. Chapter_2_[6]Unreal_Engine_Test - 12 min. Chapter_3_[1]Creating_Exterior_Wals&Corners - 31 min. Chapter_3_[2]Creating_Stairs&Ceiling - 25 min. Chapter_3_[3]Creating_Interior_Walls&Doors - 28 min. Chapter_3_[4]Creating_Tatami_Layout - 25 min. Chapter_3_[5]Unreal_Engine_Test - 7 min. Chapter_4_[1]Creating_Interior_Walls - 21 min. Chapter_4_[2]Creating_Exterior_Walls - 24 min. Chapter_4_[3]Unreal_Engine_Test - 5 min. Chapter_5_[1]Creating_Interior_Bridge - 42 min. Chapter_5_[2]Creating_Stairs&Floor - 19 min. Chapter_5_[3]Creating_Exterior_Walls - 27 min. Chapter_5_[4]Creating_Balcony_Structure - 45 min. Chapter_5_[5]Unreal_Engine_Test - 10 min. Chapter_6_[1]Creating_Sides_Floor - 16 min. Chapter_6_[2]Creating_Stairs_Zone - 38 min. Chapter_6_[3]Creating_Ceiling - 22 min. Chapter_6_[4]Creating_Corners - 14 min. Chapter_6_[5]Completion_HDA_Asset - 80 min. TOOLS Houdini 18 Unreal Engine 4.24 MINIMUM REQUIREMENTS Beginner-Intermediate Houdini Knowledge *Free Demo version: https://gumroad.com/rart#YcpjX *Full version Gumroad: https://gumroad.com/rart#iPTrw *ArtStation Marketplace: https://www.artstation.com/raducius/store Thank you!
  3. Webinar - Houdini For Games

    Register here: https://attendee.gotowebinar.com/register/7789605953914422787 Michael Lyndon - from game developer The Coalition - is our guest host, joining SideFX's Luiz Kruel in this webinar on Houdini for Games - featuring examples from the just-released Gears of War 4. Topics include: • Transitioning from Film to Video Games as a Houdini Artist • Differences between real-time and offline VFX for a Houdini artist • How to work within the constraints of real-time • Rigid body destruction – building and optimizing a pipeline for speed and detail • Creating velocity fields and flowmaps • Creating looping fire sequences • Using Houdini to Prototype ideas • How we improved our rain system
  4. You might have already seen this when it was published back in January, but here's a Gamasutra article about procedural workflows for games written by Side Effects Software President and CEO Kim Davidson. http://www.gamasutra.com/view/news/233899/Sponsored_Go_Procedural__A_Better_Way_to_Make_Better_Games.php
  5. I thought this video by Seb Potter showing his procedural workflow for creating and populating low poly trees was pretty cool. https://youtu.be/006iPuxJyV0
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