Hello,
I'm sure this is something simple but I could do with a pointer.
I'm getting these streak artifacts in my pyro sim (I've looked at the other topics on here and not found quite the same issue I'm having). I'm not sure what's causing them. I have noise on my emitter, a bit of disturbance and a bit of turbulence (I'm not using any other shaping fields other than dissipation). I guess any one of these could cause this odd pattern but I'm not sure which. It's a fairly low-res sim in this example but at a higher res, it's the same with smaller streaks.
Any pointers would be great.