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  1. You can also check out this topic http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22074&highlight=
    1 point
  2. Hi, Please excuse/ignore if this has been posted earlier but I found this tutorial and found it intresting so thought to share the link here.Intrestingly I found this link from a webpage written in korean (http://blog.naver.com/xanix), some how I managed to find this link on his website. Anyways here is the actual tutorial link. http://houdini.dreamerzstudio.net/?page_id=3
    1 point
  3. Adding fuel and temperature from a texture is easy, but you can't use the default sourcing method. Have a look at this simple example : pyro_from_texture.hip For lighting, I would use pointclouds created from a lowres render using the pcwrite function. hope that helps
    1 point
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