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Found 4 results

  1. Hello friends, When it comes to animating/transforming, what is typically the preferred method, at OBJ level or sops? When would I want to apply transforms at OBJ level and when would I want to it in sop level? Is there any documentation about this? I am trying to animate something that will require constraints, so I should do it at OBJ, right? To my understanding, use sops for point transformations and OBJ for transforming whole pieces of geometry. Is that kind of on the right track? Thanks,
  2. Hello Guys, I am wondering if anyone can help me get my head around a little problem. I have a subdivided mesh being generated with a for each loop, similar to the Entagma setup, with an ends sop set to unroll. I would like to select a point on said mesh then have each point draw a line to its subsequent neighbour, repeating this processes until the whole mesh is formed...creating a kind of growth effect. I would also like to add some randomness to the speed of the connection on a per point basis. Now I have tried to achieve this a few different ways but I just can't seem to pull this off. Any help will be greatly appreciated. Thanks, Clive Growing_lines_between_points.hipnc
  3. HOUDINI - Alembic and RBD (Beginer)

    Hi! I'm starting with Houdini, and I would like to know how to combine a cached animation and Houdini's RBD. I know that this question has already been asked on this forum, but as I said, I am a beginer, and I would need reaaaaly basics answers. (I don't know any one who uses Houdini so sometimes I have simple problems that I can not solve). So my problem would be : - I receive an animation made with maya. I export an alembic (or a cache, FBX? Is there a best way?). I import it into Houdini. -The animation works, but when I set it as a RBD solver (or FEM, or anything that has something to do with gravity), the animation doesn't work any more. -I heard on this forum about a RBD keyframe node, about "Use geometry Transform", but I'm really too new to be able to use these informations. For exemple, if I want to use this alembic (attached file) : it is a little sword, I want it to be breakable, and to keep its animation. How would you do this? I hope somebody will find the time to answer to my questions, thank you! petite epee.abc
  4. Animating an earthquake crack

    Hi. I'm completely new to Houdini animation tool and i only know few things about animating anything. I have searched tutorials over google and i have only found some stuff, but not enough. So i decided to ask some help from here. Any help? ( Btw sry for my english )
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