Search the Community
Showing results for tags 'bulletsolver'.
-
Hi All, Let me start by saying I am still learning, I am in a situation where I'm doing a large scale destruction with RBD Bulletsolver and 10 frames in Houdini crashed. Do i have to restart the sim from the beginning? or is there any way to setup some check points like Dopnetwork. PS. I do know, I can have a bullet solver in side a dopnetwork! but I have built everything in a geo node piped to RBD bullet solver which is working great except until it crashed! Regards Shyam
-
- dopnet
- bulletsolver
-
(and 2 more)
Tagged with:
-
Hello, I have noob question. I'm animating the sphere collision by keyframe. But, I get some errors and the collision goes through the active object. Particularly, "Target geometry does not contain a name point attribute" error message is strange... Is there anything way for fix to these...? Thank you Destruct Bullet.hipnc
-
Hi, I'm trying to create a scene where a 'missile' hits the ground and causes an explosion. I wanted to the ground to explode too, chunks of rock fly up as well as the pyro explosion. I created the ground from a simple geo and applied the fracture and created the pieces I like. My issue is, how do i make this explode in the dop-net? I bring it in and have a tube object coming from below it to create the explosion fracture, but the pieces fall off screen since they are effected by gravity. When i add a ground collision object the TUBE object doesn't go though it and doesn't fracture the piece. My question is, how would I make it so the fractured object gets "blown up" with the pieces landing on the ground and so my colliding object can hit the fractured object without getting blocked by the ground. Thanks a lot for any help!! Any examples or knowledge of pre-exisiting examples/ tutorials would be awesome!