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Hey everybody, I'm trying to make a procedural model of a cigarette ash (possibly procedurally animatable), and I'm kinda at a dead end. I started with a simple model with another model inside and use a couple of voronoi fractures to give a sort of cracked look but didn't get anywhere close to the sample picture. Then I tried a different approach, scattering point on a cigarette-like object and copy stamping different noisy planes but even that didn't work (mostly for my lack of experience in modeling/texturing). I was wondering if anybody ever did this sort of model/effect. Any help would be greatly appreciated. I need to to the model, shader, and render :S Bonus points for a hip file Link to pic here: http://upload.wikimedia.org/wikipedia/commons/7/77/Cigarette_ash.jpg