Jump to content

Search the Community

Showing results for tags 'classic'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi All! For my next learning/portfolio enhancing project, I decided to use and age old proved method of learning... copy the masters! I was looking for something with Pyro/Fluids to do and the volcano idea was nagging me. So logical step... big volcano eruption in European culture: Vesuvius! I decided to re-do, in 3D, using Houdini and Nuke, this piece from the painter Joseph Wright More info about it can be found here The basic still image I want to do will be as close as possible to this one. I also plan to do a camera pull of around 25 secs, that will start from the volcano crater, with the beginning of the smoke being spat out and as the camera pulls away back towards the still frame position, you'll see the lava coming down, the smoke and so on... What I expect to learn from this (and/or how I expect to approach the challenge): - Procedural approach all the way; - Pyro and Fluids in general (viscosity in lava etc...); - shader build, -use of Vopsops/wrangler nodes; - the new cloud tools; -lighting and rendering; - particles. What I know so far... I know that if you look at the scene, you could probably make it happen quite fast, by faking/approaching it smartly. The lava being spat out can be a simple Pop network with a Force and for good measure a particle fluid assigned to it (or just a bunch of particles, since it is far away!) and I could use the already existing lava shader, provided in the examples that ship out with Houdini, namely: downhill lava and fire pit example. But... since I want to later on do the camera pull, instead of building 2 scenes, one static, with lot's of faking and re-using stuff, I decided to maximize the learning (that's the important part, right?) and so a full New stuff scene! So I'll be posting lot's of questions! For maximizing the questions, I'm thinking about opening threads in the appropriate places and then linking them to this one. Like this I think I can get 2 things: more visibility which translates in faster answers and easier to read information for future users... they'll not have to read through all the posts in the wip section, they can find the "to the point" thread somewhere else... I hope this is not against the rules, somehow! So, stay tuned and I'll be seeing you guys! Cheers!
×