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Found 3 results

1. Trouble with NaNs

Hi There, I'm currently working on some general purpose scene debugging stuff and one of the things I wanted to test for is nans in my geometry, fairly straight forward using isnan(), however I am struggling to come up with a sure fire method for generating nans inside my test scene! Does anybody know of a guaranteed way of creating a nan in your geometry? Thanks in Advance. M
2. How to move/translate primitives by attributes to World XYZ = 0

Good day everyone! I been stuck for a while with a simple task, such as to move all of primitives, which has attribute "class" (cause primitives separated from each other threw "connectivity" node for later use as pseudo group) to World Coordinates XYZ = 0, 0, 0. Does anybody know how to solve that? Especially helpfull will be solution threw SOP nodes or VOP nodes. VEX welcome as usual, but can this problem be solved without scripting by the same time? Thanks
3. Ways to fix self-intersecting polygons...

Hi, What would be the best way to find and clean self-intersecting polygon surfaces? In the attached images, you can see exactly what I'm writing about. I tried a few standard nodes but could not find what I was looking for. Next stop for me would be to code it in Python but I don't like the speed of it. I wonder if there is a more elegant approach... Thx! C
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