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Found 3 results

1. ## transform Move Object Along Camera's Depth Like Maya's image plane

Hello, I'm bad at math so I tried google but still havent found anything relevant So technically I want to move object along camera path like Maya's image plane If anyone has idea please give me clue for it, thanks
2. ## How to move/translate primitives by attributes to World XYZ = 0

Good day everyone! I been stuck for a while with a simple task, such as to move all of primitives, which has attribute "class" (cause primitives separated from each other threw "connectivity" node for later use as pseudo group) to World Coordinates XYZ = 0, 0, 0. Does anybody know how to solve that? Especially helpfull will be solution threw SOP nodes or VOP nodes. VEX welcome as usual, but can this problem be solved without scripting by the same time? Thanks
3. ## Volume Visualization Plane Shifting [solved]

Hey! Is this normal behavior? I am trying to visualize the velocity field of my pyro simulation, but the position of the plane on the y axis keeps shifting up and down which makes some frames look completely different because it is looking at a different y position of the sim. It makes it difficult to see if my velocity field is simulating correctly. Look at the two photos below, it seems like the velocity drastically changed, but its actually because the slice moved upwards and it is showing the velocity of a higher part of the sim. Is this normal? Thanks
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