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Showing results for tags 'cloth simulation'.
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Project file: https://drive.google.com/file/d/1OcnVZQQEw1ZDmsIvVkgqRKMVwUxTNrID/view?usp=sharing I am experiencing an issue in Houdini with the Vellum Constraints node. I have it set to attach to geometry at the SOP level, and it works as expected alongside the Vellum Constraints Property node inside the Vellum solver at the DOPs level. Specifically, I have animated the stiffness value of the Vellum Constraints Property node to activate at frame 12. However, this causes the cloth to snap back to its initial position at frame 1, rather than maintaining its relative position at frame 12. My goal is for the constraints to generate relative to the cloth's position at frame 12 without snapping back. I attempted using the Vellum Constraints node set to attach to geometry at the DOPs level within the Vellum solver, but this did not yield the desired result. I believe I might be missing some crucial steps in setting this up correctly. Additionally, I received a suggestion to use a SOP solver inside DOPs to dynamically solve constraints at frame 12, but I am unsure how to implement this. I have attached the HIP file for reference. Any guidance or solutions would be greatly appreciated.
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- marvelous designer
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Hi Houdini Artist, Wanted your help for achieving the reference as part of my assignment. Kindly check below the reference and my achieved result using Houdini. Thank You in advance. https://www.shutterstock.com/video/clip-1054518218-4k-wave-red-satin-fabric-background-silk Red_Fabric_Day2.mov
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- vellum
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CG Master Academy is searching for active industry professionals using Houdini to develop and teach the following online courses: Fluid FX Using Houdini Cloth Simulation in Houdini Crowd Simulation in Houdini Additionally, we are looking for a substitute instructor for: VEX in Houdini Flexible scheduling with a 3-5 hour per week schedule footprint depending on class size. Minimum Requirements: must have 4-7 years of professional experience in feature film/animation and/or game projects and a current demo reel showcasing work specifically in relevant discipline. Preferable: Some experience teaching or training artists would be helpful in this role. Please send resume/work history, as well as a link to your website and/or demo reel, to jobs@cgmasteracademy.com.
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Hi guys im pretty new here and in houdini, im currently making some experiment with houdini, but i got stuck in the dop simulation, currently i have a bunch of cubes i want to wrap each by a single cloth the problem is in fact that the cubes are merged aswell the clothes so i used the assemble node to "split" the polygons with the name attibute but i dont know how to use it in the dop network to make the cloth be affected by only one cube each ive attached my current progress, I hope i was clear (english is not my main language) cheers luca.
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Hello, everyone. I want to apologize in advance for my english, I'm not a native speaker. Here is my problem: I tried to repeat this cool tutorial with fly-apart animation based on cloth simulation: and as long as I repeat it thoroughly, step by step, I got very nice result. But then I wanted to add some improvements to my scheme, like spreading pintoanimation attribute over the body from some areas (with some constant areas still pined to animation) - instead of simple adding points to "animated" group by bounding box. And this time I've got a problem, that you can see in the attached images. Some points of my cloth-geometry is somehow remain pin to some points in space. Please, tell me, why this is happening and what did I do wrong? I've tried to increase number of substeps of the simulation and it's accuracy, but it didn't get better. fly.hip