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Showing results for tags 'clothing'.
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Hello everyone, this is my first post here, I hope everything is I write is clear :::) Im working on a complex wearable, generated from a a simulated sun exposure in houdini. Right now its in a VOP Sop node because it gave an effect close to what im looking for. Like in the photo attached, these gills/petals currently have their opening both facing upwards and downwards, ideally if like to achieve the opening only on the bottom, with a substantial overlap between these gills/petals. The system needs to remain based on the "solar exposure" for the project! If you have and ideas or references about how to achieve this effect please let me know! :::) Wearable_gills_petals.hip Female_naked_smoothed.bgeo
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- gills
- displacement
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Hi All, I have a vellum setup which involves a rigged character which I will be animating and part of this character uses vellum clothing on the model. I'm currently testing a few keyframe positions to see how the vellum cloth follows the rig, but the cloth is not following my bones at all. Everything welds into place correctly on the character, however when I animate after the weld sim nothing happens. Anyone know what the trick is to get this to work?