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Found 5 results

  1. Always wanted to make a cloudscape. Rendered in Octane. About 48 mins on a single GTX 1080. 1600 x 2000 pixels.
  2. Hi everyone,i'm a new gay about houdini.english is not my first language,and my english skill is not well ,sorry about that. i want make some realistic clouds.i use the cloud rig shelf tool,but i think it not what i want. i have a few questions about how to make realistic clouds. Q1: The shape of clouds.if i want make cloud like a cat,should i use a cat geometry as source? Q2:the noise about clouds.i try use turbulence noise or curl noise make the cloud have a better look,but i didn't find a good noise to simulate cloud.do you have some good advice about noise?
  3. I've searched the previous threads already, and read on most methods, but is there a solid way to get the noise property of the cloud noise to lock onto deforming geo ?
  4. Messing around with CloudFX in H14
  5. Greetings! First of all, I am new in Houdini. I like it CloudFX very much. And here is my question: how can I simulate an object flying through CloudFX cloud, with trail, hole in cloud etc? It would be great, if you can give me at least direction, where I could find my answers. Thanks!
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