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Showing results for tags 'crown'.
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Hi Guys I have a project where I have to do a single water droplet into a thin flat puddle. I have been trying a few things, starting with a crown splash simply using a wave tank. Then blending that into a puddle mesh I have build, then using the ripple solver to add ripples potentially to the edge of the puddle. I have also tried to do the whole thing in a wave tank shaped, as my puddle. Although I am having a lot of issues keeping the edges of the puddle still in this case. I was wondering if anyone had any thoughts as how you would approach this simulation and maybe is there a different technique I should be pursuing. thanks guys!
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Hi guys! I have to create a really nice crown splash on a current project. although I have been struggling to achieve the nice defined droplets that form at the edge. I am starting with the shelf tool for the crown splash and adjusted a lot of the settings but with no luck. If anyone had any tips or even dare I saw a sample hip file I would be extraordinarily appreciative. I have also attached my Hip file to this post. CrownSplash_v007.hip
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Hi, folks! My new tutorial is arrived. It's about how to make crown splash like real flow IOWaterBlast. If you have any suggestion accroding to this tut and the techniques, please share! Thanks a lot!
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Hi guys, I know it can be done. I am too close to it, but the only problem is I can't figure out how to create the normals directed along with the surface tangent. I have used polyframe sop too. But its giving the cross pattern which is giving vel a circular motion. How can I face the normal towards the surface exactly...