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Found 2 results

  1. Hi there, I'm having lot of headaches! I made an extended ocean flip simulation and, once I convert the particles into a mesh, I would like to bake the surface geometry displacement as texture. I tried to transfer velocities to Cd through VOP and use COPs for bake out the color map, but I wasn't able to do it. Basically I'd like to achieve the same result of Ocean Evaluate node in which I can export texture and choose the Cusp to be in alpha. Do you think is it possible to do that?
  2. Hi guys I want to bake a high res geometry displacement to the UV space of the low res version of the same geometry. I read about this in old threads a lot but I can't do the technique anymore. Can you please give me some advice for new methods in mantra? Thank you
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