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Showing results for tags 'educational'.
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FFX Geometry Explainer is an assistive HDA for Educators, and DIY learners. As a beginner, have you struggled with understanding how Vertex, Point, Primitive, Detail, UV Seam, Edges, Half-Edges, Normals, Normal winding, and Shared/Unshared points relate in Houdini? This HDA should help. https://davidtorno.gumroad.com/l/geometryexplainer For Educators, there is an unlocked option, so you can dive into the tool build and customize it to your specific needs if you like. For learners, there's a cheaper basic version that is locked, but has all the same learning info.
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Hi all I am starting to get a small handle of things regarding procedural modelling, and once again I have hit the cliffs during my journey; I am having trouble with trying to spawn these small Air-con units along a cube's normal's this is in order to get them more straight, and as a bonus I am trying to get the Air-con units to just specifically spawn on the normal's in a specific direction either X,Y,Z axis will do so long as I have control of the Axis myself that would be great : ) I have attached a screen shot of what I mean. I have tried to personally use the N attribute to get them to latch on the normal's, however it does not seem to work and I am out of ideas as to what could have possibly gone wrong I have also attached an image of a previous element I rigged up to this same system with Lampposts and they have spawned in the centre of the primitive. How would I go about fixing this please. Kind Regards Ahmet.B
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Hi there, How are you? I hope you're fine. What is it "Houdini Rocks"? It's the first volume of more courses dedicated to Houdini in english language and in the first volume you can find some part (not the same) of my workshop "Houdini for Artist" is started last 3rd september, but you're still in time for join wih other student if you want... By the way here I don't talk about the rocks or how to create rocks (it's only the title). In this course I cover a variety of material and I introduce you to Houdini. In the first lessons I talk about proceduralism and interface, but we touch also advanced subject like VOPs and VEX. Finally you have a good approch to Houdini and you can start to work with it. All you need is Houdini Gumroad - gum.co/leOq Cubebrush - cbr.sh/z6utbt CGCircut - https://www.cgcircuit.com/tutorial/vfx'n'go---houdini-rocks---volume-1 Udemy - https://www.udemy.com/vfxngo-houdini-rocks-volume-1/learn/v4/overview have a nice day Matteo
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