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Found 37 results

  1. My Houdini Journey

    My documentation of learning Houdini and the procedural method of working in 3D.
  2. Houdini.School | Attributes

    New Houdini class on Attributes. Enroll now: https://bit.ly/houdiniattributesclass Teaser: https://vimeo.com/714350608 Attributes are the heart and soul of Houdini. So many beginners and even intermediate users stumble over the importance of knowing the in and outs of Attributes. Understanding this topic is vital to getting the most out of Houdini itself. My goal is to give you a much deeper understanding of Attributes, so I have broken down this class into smaller topics. This way I can take you step by step from the core geometry component foundations, to common workflows, as well as reading & writing attributes from scratch. I'll also take you through examples of actual attribute implementations relating to RBD, FLIP, VELLUM, Crowd sim, and show some Viewport GL attributes. In session 1 you will be shown the core geometry components and how they relate to attributes. You'll also be given some clarity on confusing terminology, plus learn what attribute classes, and types you have available. Also covered will be a full explanation of the Geometry Spreadsheet, plus some tips on how you can sort through all of the data that it presents. I'll run you through what intrinisics are, how they can be accessed, and also explain what attributes are NOT, which is just as important as knowing what they are. In session 2 I will teach you the many different ways that attributes can be created, plus the the ways you can read those attributes back into your node streams. I will also take you through the world of Attributes versus variables, global versus local, and explain the reasoning and history of dollar sign versus the at symbol. In session 3, I'll focus solely on attribute usage in a variety of simulation setups. Showing you some implementation methods for simulation attributes. Houdini comes packed with a lot of native attributes already built in. I've gone ahead and collected together a massive list of well over 8,000 of them for you in PDF form. This course is aimed at getting beginners up and running with Attributes, but I will be taking you into intermediate territory fairly quickly as it's required to get a full understanding of Attributes. There WILL be discussions of VOPs, VEX, HScript, and Python in the second session. Don't worry though, because I will also be showing you many of the native SOP attribute nodes which simplify many common tasks for non-coders. I've packed a lot of information into this class, so even if you are an intermediate user to begin with, there is still plenty of good info for you as well. For more info and to enroll, head over to Houdini.School today.
  3. Houdini.School | Noise

    Houdini.School | Noise My biggest teaching venture yet. Take your Houdini Noise making skills to a new level with my 3 session class coming December 21st, 2021. Overview video about the class can be viewed through this link. https://bit.ly/houdininoise
  4. Surface Advection [Houdini.School]

    Hi all, just wanted to let people know https://www.houdini.school is having a 15% off Labor Dale sale. Use LABOR15 at checkout. Ends September 6th, 2021 PDT, so move quick. The sale includes new classes too. I have a brand new live class coming late September as well called Surface Advection. You can enroll and view a teaser video here: Surface Advection
  5. Houdini.School Velocity Forces

    I am happy to announce that https://www.houdini.school has launched and you can get 15% off now through July 27th, 2021. I'll be joining a host of talented Houdini teachers, like: Debra Isaac Kate Xagoraris Beck Selmes Christopher Rutledge Justin Dykhouse Jeffy Mathew Philip Nicholas Ralabate You can learn more about my Velocity Forces class here: https://bit.ly/houdinivelocityforces Teaser video for my Velocity Forces live class: https://vimeo.com/577928177
  6. Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
  7. I'm new to VEX, and I am having a hard time remembering the functions, conditions etc. I guess I need more practice, but how can I get good at using them in create ways to solve problems better?
  8. learning curve

    Hello everyone, I am new learning Houdini and came to see this fantastic work by field.io and thought about the process and the logic behind the following project. https://www.field.io/project/ibm-think19-adaptation/ any lead or guide on how to approach this effect in Houdini. Thank you.
  9. Drop down menu in VEX

    Hello, Is there a ch function for drop down list in VEX. I am trying to create a switch case and I am not sure how I can get a drop down menu. Please help. Thanks. S
  10. Hello, I recently started Houdini and I realized it can be used as a powerful visualization tool for learning mathematics. I visualized the slope field of Lotka-Volterra equations, which are commonly known as predator-prey model. Also, I posted a more detailed explanation of my work on my website. Now, I'm very interested in learning lighting/post-processing skills. So I'd like to know if there are great tutorials on it. Thank you!
  11. Hello Houdini Newbies, Some time ago I have launched my new Houdini FX publication. It's a good starting point for beginners and artists coming from other 3d applications like Cinema 4D, Maya & Co. It's well structured and easy to follow. If you have any questions about it, please let me know. Thanks, Helge Trailer: https://lnkd.in/dZaSBNw Here is the direct link to the publication: https://lnkd.in/deNWqJQ Here the full description: This publication "pixeltrain - Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX. In 117 lessons with a duration of 18,5 hours, your instructor Helge Maus provides you with a step by step approach to understanding Houdini FX and its workflow as a fully featured 3d application. This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d and vfx package. Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other modules of Houdini FX down the road. In this course, Helge Maus starts from the ground up providing you with a solid and practice-oriented foundation in Houdini FX. First, he takes you through the user interface, followed by an exploration of the different levels and contexts of a Houdini project. You will conclude by learning how to manage these concepts through the production cycle within Houdini FX. You will write your first expressions in Hscript. Therein, you will learn the concepts of dependencies between objects, explore using groups and packed geometries and finish by building your first asset. Once you have those primary skills under your belt, Helge gives you a brief introduction into working with VOPs (vex visual scripting), Digital Assets, Volumes and VDBs. After that, you will start learning the basics of modeling inside of Houdini FX. You will begin with the basics of NURBS Curves and generating surfaces, followed by the powerful and flexible polygon modeling tools. Important topics like Deformations and UVs are explained in-depth and demonstrated. After you have learned to build your assets, you will assemble your scene, set cameras with physical attributes, and finish with lighting and shading. Helge wraps up with a practice-oriented introduction of rendering techniques using the Houdini Mantra renderer. After finishing this training you will have the skills needed to understand the more advanced workflows and modules of Houdini FX. Topics included: 01 Welcome to Houdini FX [01h 52m] 02 Basic Concepts in Houdini FX [02h 57m] 03 VOPs & Digital Assets [01h 44m] 04 Volumes & VDBs in Houdini FX [01h 04m] 05 Working with Curves [00h 57m] 06 Generating Surfaces [01h 16m] 07 Polygon Modeling [01h 45m] 08 Retopo, PolyBuild & Boolean [01h 04m] 09 Deformations [00h 44m] 10 UVs in Houdini FX [01h 22m] 11 Lighting & Cameras [01h 21m] 12 Shading [01h 54m] 13 Rendering [00h 43m] You can find the entire table of contents here >> pixeltrain.de/images/stories/Houdini_FX_Fundamentals_Content.pdf These tutorials were created using mostly Houdini 17.5. However, we made sure that everything will work in Houdini 18+. Also, you will receive subsequent information about any version-based technical changes as needed.
  12. Exploring Houdini - Jesper

    I want to start spending an hour everyday to just explore simple stuff in Houdini. This will be areas I probably feel I lack a little understanding, as well as ideas I have had but never really executed. Hopefully some form of render will emerge from every little exercise that I do. Last night I had a quick dive into vellum and played around with some Cloth. Rendered in Redshift.
  13. Gradient along a curve

    Short video catering more towards beginners. Let me know what you think.
  14. Hi all I am starting to get a small handle of things regarding procedural modelling, and once again I have hit the cliffs during my journey; I am having trouble with trying to spawn these small Air-con units along a cube's normal's this is in order to get them more straight, and as a bonus I am trying to get the Air-con units to just specifically spawn on the normal's in a specific direction either X,Y,Z axis will do so long as I have control of the Axis myself that would be great : ) I have attached a screen shot of what I mean. I have tried to personally use the N attribute to get them to latch on the normal's, however it does not seem to work and I am out of ideas as to what could have possibly gone wrong I have also attached an image of a previous element I rigged up to this same system with Lampposts and they have spawned in the centre of the primitive. How would I go about fixing this please. Kind Regards Ahmet.B
  15. Hey Guys. I made this little quicktip video about collision optimization. Have a watch if you fancy.
  16. tim j website

    My website is online now! Have a look. www.timj-design.com
  17. Hi everyone, I've been trying to learn houdini for more than a year. I had no 3d experience before so i started from the best. Its feels like getting nowhere but i love the software in every way. I would love to use this post to keep track of my progress and share my results with you. I recently did this.
  18. Hello everyone! My name is Daniele, I'm new to Odforce. This is my first post, nice to meet you! I've been a character animator for a few years but recently I started learning Houdini. I'm learning using resources I find online, including some super useful posts from this forum. I would love to use this post to keep track of my progress and share my results with you. My first project is a procedural building, hip is attached. Cheers! Daniele procedural_house_01.hipnc
  19. Crowd Training Sources

    Does anyone knows a decent training source for learning fly crowd simulations in Houdini?
  20. Dear All I am new to Houdini and learning as much as I can at the moment. I have the time for a while to develop my understanding and looking for people to collaborate with. I am willing to work for free on projects in return I would be mentored and taught becoming better with Houdini. So Please let me know if anyone is interested. I have a good workstation and have some time to work and learn. Thanks
  21. Hello! I'm an advanced beginner in houdini and in cg at all. After 6 months learning i feel that i can help some beginners to start. Or we can just exchange information if you the same lvl as me (i know well sop/chop vex, cameras, lighting). For me it's a good possibility to consolidate my knowledge while explaining, and maybe improve my English lvl(if you English speaker of course:)) For you it's a possibility overcome the threshold faster or get new knowledge. Email me or add me in skype: 333robert3337@gmail.com
  22. Brick tunnel

    Hey guys, I'm relatively new to the awesomeness of Houdini. I'm into destruction as an area of the effects field more than I'm into fluids etc. I've a little school/hobby project I'd like to develop, but I'd like some pointers before I begin!! I want to build a brick tunnel which will collapse. (the modelling shouldn't be difficult ). But I'm wondering more about the destruction side. Should I make a basic poly tube, halve it etc. Or should I make something that's procedurally created with bricks? I'm thinking of doing some kind of FEM sim, rather that voronoi, so I wondered how it's modelled would effect how it's simmed? I'm looking to build something like this: I was thinking of applying a similar technique to this discussion: Or is that just wasting time and resources and it's better off to simply texture it? I'd love some ideas before I embark on it!! Thanks Addy
  23. Explosion with PyroFX Series 2

    New tutorial available at cgcircuit. Creating explosion https://www.cgcircuit.com/tutorial/explosion-with-pyrofx-series-2
  24. Hello Guys, I hope all are doing well. I'm prtmsh, new to the cg/vfx industry, currently an intern learning camera tracking and matchmoving. I started with matchmoving to get my foot in the door, but I aspire to be an FX artist. My question is related to what learning path to follow. I have very basic knowledge of modelling in Maya and 3ds Max. I cant afford to attend any VFX/CG school, mostly watch youtube and Digital tutors. Should I first learn to create particle sims like fire,smoke etc in Max/Maya and once i'm good at that look for a junior level job, and slowly move on to Houdini. Will knowledge of Max and its FX plugins help me towards understanding Houdini better? I am aware I can start with Houdini directly, but reading from posts here I suppose i'll have to study Math and python as well. Kindly excuse me if my question is redundant or too noobish, I have very beginner level knowledge of what CG/VFX is. I would appreciate your advice. Thanks & Regards.
  25. Houdini Flames and Fire Tutorial

    New tutorial at CMIVFX about creating fire and flames, check it out
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