Jump to content

Search the Community

Showing results for tags 'ends'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 2 results

  1. I've made an HDA after following a procedural modelling tutorial for a sweep node that contains UV's (im working in 17.5, tutorial is in 16.5). Everything works except that the shape doesn't close properly in one corner of the model, despite me selecting Skin Output as 'Skin with Auto Closure' . The tutorial uses an 'Ends' node to help with the unwrapping, but seems to prevent one corner from closing. I removed the Ends node and the corner closes, but then the UV's are all messed in that area. All can be seen in these issues im having in these images..if anyone can help that would be grand. HDA is also attached. thanks Super_Sweeper.hda
  2. Hey guys, I am trying to figure out how to add this random end strands on a piece of rope proceduraly. I am attaching my solution as to how to create the piece of rope. I wonder if there is a way to add a ramp to control the size of SCALE of the sweep node and also should i use fur to add little bits of fuzz or tiny threads like here? cord_rope_ends.hipnc
×