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Showing results for tags 'extended'.
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Hi, I have a big splash into a large ocean extended and I would like to render separately de mesh into the mask and the other one, but I can't find the way. Does someone know how can I do this? Thank you very much.
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Hi everyone! I am having an issue with rendering my ocean using Mantra in Houdini. It appears really blocky and I cannot figure out why! This is my first time trying to use the Houdini ocean tools so sorry if my explanation isn't great but I will try and explain my scene. I have cached out my guided ocean simulation and used it to create an extended ocean so it is definitely an issue with the creation of the extended ocean. I have tried so many different settings to try and solve this issue and nothing seems to reduce it at all. So far I have tried changing these settings in the particlefluidsurface node: - lowering particle separation to 0.06 - lowering voxel scale to 0.1 - lowering the influence scale to 2 - increasing the extrude divisions I have attached a render to show the weird blockiness I mean, it can't even see where these divisions would be coming from in the mesh! Anyone have any idea what else I can try or why this is happening??
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Hi All, I have a bunch of cached volumes running through a for each. When i middle mouse over it i can't see the whole list, naturally because it would take more of the screen. I am aware i can open the extended information box and go to the volume resolution section to see the list. Is there a way to see this information in the text port or in the python shell. My thinking was if i navigate in the textport to the foreach i could do something from there. Any ideas Thanks Saqib
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