Search the Community
Showing results for tags 'fetch'.
-
Hey all! I'm using more and more a technique with fetch multiple nodes and render them all in one go, so I can set the sim, cache it and render it overnight and come the morning after with all done! What I cannot seems to figure out is if it's possible to send this in background, like a simple...
-
Maybe a basic question, but every studio I have worked at so far have had a custom node usable in the ROP context to fetch a cache. This way one was able to setup dependencies from your cache nodes to your Mantra ROPS. Is there a way to do this using standard nodes? I looked at the Fe...
-
Hello everyone, I've been getting into DOPs recently and i just cant figure out something. I have a SmokeObject and an RBD object. They are both plugged into the Pyro solver. The smoke has a collision relationship with the RBD object, and the Pyro solver's option "Temperature Merge" is s...
-
Hi guys, I'm testing different lighting intensities with a simple scene. Usually I would click render, wait for the render to finish, then change the intensity and click render again. I want be able to click render once and Houdini will render a certain frame and once finished, it w...
-
Hi, Is it possible to get the channels of multiple objects in the chops context using one node? Perhaps importing bundles, or defining a list nodes? Thanks!