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Found 5 results

  1. Have fun with Endless Patterns and sacred formula with Chops . https://gumroad.com/houd
  2. https://cgworld.jp/regular/202007-hcb-107.html Have Fun 28 nice ex.._+more in Forum
  3. This evening is the second Houdini Battle! Wednesday, June 17, 2020 6:30 PM to 8:00 PM PDT My live stream will be going through twitch: https://www.twitch.tv/peterclaes Commentators will be through discord: https://discord.gg/pDTXa43 More info here: https://www.meetup.com/Houdini-Battle/events/271213247/
  4. Fun to have and modify on the fly .import in .ply https://zhuanlan.zhihu.com/p/94030034 https://ephtracy.github.io/ Endless possibility
  5. Hello everyone, I'm attempting to recreate the shapes of large bubbles forming. My initial tests have been involving FLIP fluids, adding surface tension and removing gravity to create a jiggling ball of particles. Once it is meshed, I could then apply a refractive shader to get transparency. See the attached .mp4 for a flipbook of one of my tests for creating a small, single bubble. However, I'm curious as to how other artists might approach this problem. How would you go about creating these large, wobbly shapes so that they act naturally? How would you allow for art direction if you went with a simulation approach? Please share your ideas, I'd be very interested to hear what you think! Thank you! There is a good example of the shape I'm trying to create at 2:55 in the video below, although the whole bubble sequence is quite useful. bubbles_rnd_0708_01.single_bubble.mp4
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