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Showing results for tags 'grain solver'.
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Hello, I have an issue with the wire solve, I have a point that is moving so I group that point, then I applied pin to wire pin to constraint, and or pinto animation, after that the first point goes directly to the center of my scene, does anybody know how Can I solve that ?
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- my wire solver is not working
- broken wire
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Hello everyone! I'm just wondering if someone knows how to create that a Particles meets and other particle stick togheter, and if is possible to made that. If there is a particle floating around and get close to an other particle floating around can they stick togheter. or any way that I can aproac...
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- pop
- pop solver
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Hello everyone! I'm just wondering if someone knows how to create that a Particles meets and other particle stick togheter, and if is possible to made that. If there is a particle floating around and get close to an other particle floating around can they stick togheter. or any way that I can aproac...
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Hi everyone, I've search here for an answer, but with no luck, so here is my problem. (And thanks for anyone reading and yet more for anyone that could help me!) In the attached video, you can see that some packs of grains choosed to not behave as the others... Some pack are going up i...
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- grain solver
- problem
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Hi all, I am using H15 grain solver to simulate falling snow. When the snow hit the ground, it behaves like spring. Please see the attachment. To remove the spring feel, I have increased my constraint iteration to 100, but it didn't help. Is anyone know how can I improve this, thanks! Jac...
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Hi all! I'm trying to do a PBD sim of a character who's body turns into sand over time. My problem is that I'd like the sand as it falls to collide with the moving body but obviously the parts of his body that have turned into sand should no longer be collided with as they are no longer there. T...
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- PBD
- grain solver
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