Jump to content

Search the Community

Showing results for tags 'houdni'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 3 results

  1. We are an online game developer and publisher headquartered in Cyprus with 15 offices worldwide. Our diverse and multicultural team works together to deliver top-class experience to millions of players who enjoy our titles, including our famous flagship free-to-play products, across all major gaming platforms. We are looking for an experienced Technical Artist to join the team of our Rapid Prototyping Development and work on designing and developing materials/shaders, levels, as well as preparing assets for live games and prototyping projects. The team is made up of 7 professionals, including the department head, senior game developers, server developers, QA. The ideal candidate is the one who loves to experiment, has gaming background and is experienced in Houdini and Unreal Engine. You get to experiment and work on prototypes, either new games features for our existing products, or new games ideas. Responsibilities: Design and develop materials/shaders for various tasks Support game level design Optimize graphical performance Develop and implement content production workflow/pipelines Create 3D models where required Develop and manage technical documentation Qualifications: Proven experience working with Houdini and Unreal Engine as a Technical Artist Strong knowledge of graphics performance optimization in UE Strong knowledge of Unreal materials or HLSL Preferable knowledge of Maya / Blender and 3D packages Good knowledge of UE blueprints Experience with visual effects Excellent English communication skills, written and spoken Nice to have: Unreal Engine C++ or Python skills Good knowledge of UE Animations Russian language skills would be beneficial What we offer: Full-time employment agreement Extended benefit package (may vary depending on the location) Hybrid work format Home office set up in case of working remotely Relocation support Career growth opportunities Process: Screening Interview with the hiring manager and principal graphics engineer Interview with the head of creative research We are looking for a Technical Artist from Germany, UK, Cyprus, Cezch Republic, Lithuania, Poland. We may offer relocation to candidates from other countries. Feel free to apply or ask for more details here Technical Artist or via Linkedin
  2. Hello Guys, Is there someone who understand python in houdini? Because i don't I wanna trying remake this > Video I read one interview where Albert Omoss talking he rebuild this code from Processing to Python in Houdini, but i dont find any tips how to make it or how i can rebuilt GeneticGrid.mp4
  3. Hi! Houdini beginner here, I am trying to make a basic rain sim of rain interacting with an object and splashing on the ground making puddles. I am having a problem with the particles splashing on the ground, they are acknowledging that the ground is there but 50% of the particles splash against it but the rest go through it and splash just under it, i have tried using different things for the ground like a groundplane and geo but i keep getting the same problem. Any suggestions or help would be amazing! I Have attached the scene file if anyone would be amazing enough to have a quick look? Thank you in advance! Rain_001.hipnc
×
×
  • Create New...