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Showing results for tags 'karma rendering'.
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Hello! (I've made this post already on the sidefx forums but I figured I'd cross post in here incase there are people who prefer to only peruse odforce.) I'm kind of new to Karma, Solaris and the whole LOP context so please forgive any lack of knowledge. I'm trying to transition from using Mantra to Karma and stage on a project I am working on and I've come across the first hurdle I haven't been able to solve by reading up on the documentation. I am rendering very thin curve geometry and I was looking for a setting in Karma that would be equivalent to the "vm_geometryfilterwidth" parameter you can add for Mantra so that when geometry approaches sub-pixel the renderer always keeps the geometry x amount of pixel in width but compensates by lowering the alpha value instead. Doing this so that I won't have to increase the pixel samples to un-godly amounts just to cleanly render a constant shaded spline without having the thinnest parts flicker in and out of existence. Any advice on this is greatly appreciated, thank you so much for the read!
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Hello, I come across an issue I'm facing right now using Karma to render. Back then, in Mantra, the default spotlight comes with options to apply texture map as a mask. When rendered in mantra, the mask can be seen & working normally. However, I cant seem to find anything close to the texture projection option in the new Karma lights inside Lops (not even in karma spotlight). I've even tried importing lights and camera that worked on Mantra from the obj context in to Lops. Still no masking on the lights during Karma render. Does any1 here knows a way to achieve that in Karma? am I missing something here? Any suggestion for a workaround that works? Any solutions and help would be much much appreciated, thank you! ^^
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Hello people, I ran into this issue whenever I hit the render to mplay button using Lops Karma. I'm also new to Karma and wanna try out things on Karma. I'm not familiar with programming and my technical skills are not as good too. Any idea whats causing this and how can I solve this? Any help and suggestion will be very much appreciated! Thank you!! ^^
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- karma rendering
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