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Found 16 results

  1. And you may find yourself using Marmoset Toolbag And you may find yourself in another application And you may find yourself behind the wheel of Houdini And you may find yourself with a beautiful door handle, in a beautiful viewport And you may say to yourself My God!... What they have done?!...
  2. Hi. I got two HOWTO questions: 1) In DA you just specify TAB submenu path and you are ready to go, but I can't find anything similar in HDK when I'm adding operator. I suppose it is somewhere in OP_OperatorTable, but which function does that ? I don't see Tab submenu path function there . 2) In p...
  3. Guest

    Shadows over loops

    Hi! So we can't have nested foreach() loops? This: int thoseNumbers[] = array(0, 1, 2); int otherNumbers[] = array(3, 4, 5); foreach(int this; thoseNumbers) { foreach(int other; otherNumbers) { } } throws this: warning.WTF? Happy rainy day!
  4. ... Houdini usage for games creation in Europe? Couple years ago there was a post by GuerillaGames, than there is a ben who works in Ubi. I think I saw someone working for EA, but not in Europe. So, are there any other places on the old continent where it's used? How popular it's? Are there many mo...
  5. Hi! I need those: Anyone knows whats the name of the file and directory they are stored in Houdini? Thanks in advance!
  6. Continue on SESI forum => https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=185636#185636
  7. Hi. I need (free, hopefully) program that will allow me to load audio and easily limit range of frequencies that I can hear. I don't need to save it, I just need it to pick frequencies to drive Trapcode Form and I don't want to set them blindly. Anyone knows something good? Thanks!...
  8. Hi. With Visual Studio 2015 released with Python Tools... did anyone succeeded to setup Hython Environment for Python development so it would display more than one level deep of help? With this setup I get standard one "." level deep help: Thanks!
  9. Hi. Follow the white \\ \\_ .-----( ' ). o ( ) _ - \_ => https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=38999 to read the rest. Thanks!
  10. Guest

    What if...

    ... there are no tutorials out there that covers things you would like know about Houdini? Maybe there is something you would like to see? Maybe your previous application had some cool tools you would like to have in Houdini? (I'm looking at you, Softimage guys ) Custom Houdini Engine implementati...
  11. ... is there some deeper story behind this? GUI_PolySoupBox(const GR_RenderInfo *info, const char *cache_name, const GEO_Primitive *prim); and then GUI_PolySoupBox::GUI_PolySoupBox(const GR_RenderInfo *info, const char *cache_name, const GEO_Primitive *prim) : GR_Primitive(info, cache_name, G...
  12. Hiya. Just posting some topics from SESI forum, in case you missed them. 1) How to set expression on a label: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31792 2) How to switch selector between OP3D*types: http://www.sidefx.com/index.php?option=com_foru...
  13. ... doesn't work with my custom OTLs? When I create "null.py" it gets called, but when I create python file with my OTL operator type as name, it's ignored. Should I put it in different place than for normal nodes? Thanks!
  14. Can it be done? I would like to set some parameters but check some values first. The basic presets just set blindly values, but if we could create presets with python, than it wouldn't be a problem. Or maybe we can add presets with HDK?
  15. In this polycount topic: http://www.polycount.com/forum/showthread.php?t=132334 there is one interesting line in main post Now the question is, does it mean that there will be Substance Designer support in Houdini or is it about already existing Unity support? Anyone heard something mor...
  16. WTF, right ?! Yeah, I bet your first reaction for this title was the same as my when I saw this number I found this diamond while browsing HDK examples and I would really, REALLY, like to know how I could ever, EVER, possibly figure it out on my own. Basically, you bind selector to operator and...
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