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Found 2 results

  1. VFX to Realtime Transition

    Hello fellow Houdini users, I've been thinking of changing industries from VFX to real-time (games or VR) and wanted to ask if any of you have had similar transitions and if you could share that experience? I'm also aware that there are tons of game/Unity tutorials from SideFX and other sources available online, but I've yet to find any that are specific for VFX artists. And also because of the abundance of material, it's pretty overwhelming to figure out a good starting point. If you can share some resources that would be great. Thanks!
  2. ... Houdini usage for games creation in Europe? Couple years ago there was a post by GuerillaGames, than there is a ben who works in Ubi. I think I saw someone working for EA, but not in Europe. So, are there any other places on the old continent where it's used? How popular it's? Are there many more this kind of jobs than in 2008? Is there a life anymore in Europe or maybe everyone moved their ass to Canada? ------------------------------------------------------------------------------------------------------------------ Game companies in Europe that are using Houdini: (by type of work, company can be in more than one category) Procedural: Guerilla Games Electronic Arts Sumo Digital Ubisoft Microsoft Soho (I think) VFX: Guerilla Games RARE Criterion Remedy Houdini Engine: Guerilla Games Microsoft Soho (I think) ------------------------------------------------------------------------------------------------------------------ Game companies in US that are using Houdini: (by type of work, company can be in more than one category) Procedural: Certain Affinity------------------------------------------------------------------------------------------------------------------ VFX companies in Europe that are using Houdini with game engines: Axis Animation
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