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Showing results for tags 'material builder'.
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Hi, I created a material as a digital asset. Works fine. But when I put it inside a material builder it creates totally weird alpha artefacts! (see screenshot). To make sure it's not my asset I created the same situation with a super-simple structure (just a standard principled shader...
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- material builder
- digital asset
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I'm pretty new to Houdini, and try to understand how shaders work. Here is what I don't get. I have simple yet functioning setup in mat: If I select all the nodes above and collapse them into a material, meaning I create a material builder from them, the displacement is broken. See this...
- 1 reply
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- principle shader
- custom shader
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Hi! I have some issues with my first ocean extension. It shows with strange lines and repetitive patterns. I merged two ocean spectrums, add seed on these parameter and even try diferent numbers on downsample that belongs to material builder. Anyone can tell me what's wrong? thanks in advance. oc...
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Hello! I'm working on a custom toon shader. As a basis I want to use the lambert lighting model as described in the tutorial embedded below. To test this I created a very simple scene with a sphere placed at the origin, a point light and a material with the material builder applied to the spher...
- 3 replies
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- material builder
- lighting
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Hi everyone, I am trying to find out how exactly to go about exporting procedural displacement patterns from within a material builder, that can then be used to augment or modify other displacement patterns going into other shaders. Somehow, however, whatever I try I cannot get it to work prope...
- 3 replies
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- displacement
- rendering
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(and 3 more)
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