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Found 3 results

  1. FX Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers You can: Design and create effects simulations for production (simulation and render) Light and render FX passes for specific shots using developed FX rigs Develop rigs/techniques to implement and optimize approved looks Produce look tests based on provided reference materials Create tools and scripts to facilitate workflow Creatively and technically solve problems given art direction Multitask on multiple shots at once while managing time efficiently You have: Excellent knowledge of Houdini At least 2 years experience in VFX Production A strong understanding of physics and natural phenomena A good balance of visual and technical skills A team player mentality with a ‘get it done’ attitude Ability to take direction and work in a team focused environment Strong time management and organisational skills Excellent communication skills A solid work ethic and a positive mindset This position is available in both our LA and Melbourne offices.
  2. Digital Matte Painter

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures. You can: Create photo-realistic digital matte paintings Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements Work with various camera focal lengths and output requirements while maintaining a good sense of composition Research and create your own photographic reference material library Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work You have: A minimum of five years of experience as a Matte Painter in VFX Production An expert knowledge base in both Nuke and Photoshop A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing. An in depth knowledge of colour theory and LUT Sound artistic judgement and a proven aesthetic eye for real world materials and lighting A high level of technical skill A strong work ethic with a "get it done" attitude A meticulous attention to detailSolid time-management skills and ability to multitask across multiple projects An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Experience with concept art (preferred but not required) This position is available in both our LA and Melbourne offices.
  3. Asset Artist

    We are only able to consider applications that are sent directly through our website. Please apply here: www.lumapictures.com/careers The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. You can: Create clean and efficient models based on creative briefs and / or reference materials Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective Maintain, alter or update models as required by client or supervisor feedback Interpret abstract ideas into the creation of compelling photo real or stylized assets Facilitate the creation of high quality texture maps prior to publishing to ensure consistency Mentor and motivate fellow Asset artists to grow their craft using the latest technique You have: A cultivated aesthetic sense and keen eye for detail At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience A mastery in creating both organic and hard surface models with efficient topology A mastery of Maya, ZBrush and Mari Katana, Mudbox and Substance Painter knowledge is a plus Highly efficient UV layout experience using an UDIM workflow is required A technical understanding of colour space An understanding of plate and image based lighting as well as full CG lighting is preferred Basic compositing skills in Nuke TD skills (Python, C++) are preferred but not required An understanding of multi-pass rendering and 3D scene layout is preferred Strong communication and organisational skills The ability to take direction and implement feedback with a positive attitude An approachable, proactive and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitudeThe ability to thrive in a high-pressure environment This position is available in both our LA and Melbourne offices.
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