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Found 8 results

  1. Digital Matte Painter - Luma Picttures

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures. You can: Create photo-realistic digital matte paintings Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements Work with various camera focal lengths and output requirements while maintaining a good sense of composition Research and create your own photographic reference material library Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work You have: A minimum of five years of experience as a Matte Painter in VFX Production An expert knowledge base in both Nuke and Photoshop A Bachelor's degree in traditional arts, computer graphics or the equivalent combination of education and experience A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing. An in depth knowledge of colour theory and LUT Sound artistic judgement and a proven aesthetic eye for real world materials and lighting A high level of technical skill A strong work ethic with a "get it done" attitude A meticulous attention to detail Solid time-management skills and ability to multitask across multiple projects An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Experience with concept art (preferred but not required) *This position is open in both our LA and Melbourne studios
  2. Digital Coordinator - Santa Monica

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers Are you a Digital Coordinator? You can: Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc) both accurate & quickly Review all incoming notes for department relevance and distribute as needed with the supervisors & leads Track/manage notes, receivables, artist tasks and assignments Walk the floor, gather artist needs, follow up on action items Manage render farm priorities Evaluate incoming media & breakdown information with supervisors Take notes & action items at internal and client meetings Set up Cinesync & RV sessions Multitask Work well under pressure Relocate if necessary You have: At least 2 years VFX production experience Experience working in & knowledge of the VFX pipeline Proactive mindset with communicating priorities & completing tasks quickly & efficiently Exceptional organizational and communication skills A team player mentality with a 'get it done' attitude Ability to take direction positively Meticulous attention to detail Time management skills Interpersonal skills A strong work ethic
  3. Camera Tracking Artist - Santa Monica

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers You can: Produce tracked cameras from plate photography. Will work with and/or create rudimentary geometry to ensure accurate camera track You have: A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc) Ability to use set measurements and/or lidar. The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. One year of experience preferred but not necessary.
  4. VFX Producer - Melbourne

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers Are you a VFX Producer? You can: Manage all aspects of a show, involving: the VFX breakdown and bid / planning and scheduling of facility resources / managing the VFX team and monitoring their work during the post-production process / liaising and managing relationships with clients Plan and schedule facility resources with the VFX Supervisor Be responsible for supervising the daily assignment to individual artists Ensure the progression of work is to the client's satisfaction Communicate with clients, editorial and in-house management Track and update progress of VFX shots in database Create meeting budgets and scheduling targets Maintain adherence to set Production contract standards Motivate individual artists as well as the team as a whole You have: A minimum of 3 years VFX production experience A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial) A high level problem solving skills The ability to adapt to change Extremely detail oriented and well organized skills Provenly excelled in project management Been capable of motivating and leading a large team with enthusiasm and clarity A calm and methodical in your approach to work Been able to grow and thrive in a fast paced environment
  5. VFX Production Assistant

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers The VFX Production Assistant is responsible for aiding the Production Manager, Producers and Coordinators in the daily production of a project and to assist with facility needs when needed. This is an entry level role that could open the door to a fulfilling career in Production. You can: Work closely with Production in delegating tasks to crew Facilitate the meeting of Production targets and deadlines with an enthusiastic and motivational attitude Accurately enter client and Supervisor notes into shot tracking tools & databases Assist with basic Production and administrative duties Aid Production in maintaining clear communication between all departments Multitask in high pressure situations You have: A college degree or equivalent combination of education and work experience Previous experience in an administrative, assistant or customer service oriented role Working knowledge of the Microsoft Office Suite A passion for film and an enthusiasm to succeed in a VFX career A basic knowledge of the VFX pipeline and workflow (preferred but not required) A willingness to learn new skills The ability to thrive in a fast paced, team driven environment A cool head under pressure Strong communication (written and verbal) and time management skills
  6. Texture/Look Dev Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Texture/Look Dev Artist is responsible for the creation of textures and shaders for CG creatures, characters, hard-surfaced and organic models to the highest quality possible. You can: Facilitate the creation of high quality displacement and normal texture maps prior to publishing to ensure consistency Design and write Arnold and Katana shaders to create the look desired by the client or VFX Supervisor Work closely with the Modeling and Lighting teams to ensure all textures/shaders are both technically aesthetically sound Generate and edit UVs Research and build your own reference library as well as contribute to the studio's reference database You have: At least five years of experience as a Texture Artist/Look Dev in a VFX Production environment A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience A mastery of Mari, Photoshop, Substance Painter, Maya, Arnold and Katana Mudbox, ZBrush knowledge is a plus A technical understanding of color space A cultivated aesthetic sense and a keen eye for detail A traditional arts background is preferred but not required An inherent understanding of plate and image based lighting as well as full CG lighting Basic compositing skills in Nuke TD skills are beneficial An understanding of multi-pass rendering and 3D scene layout Experience as a Modeler is preferred but not required Strong communication and organizational skills An approachable, proactive, and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitude An ability to thrive in a high-pressure environment An ability to take direction and implement feedback with a positive attitude
  7. Matchmove Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers You can: Accurately track both rigid and deforming objects in plates, such as cars, people, cloth, etc, while doing so and maintaining an accurate 3D volume. You have: A thorough understanding and experience using deforming rigs. Robust understanding of Maya's animation toolset as it pertains to matchmoving. Experience in one or more camera tracking packages (Syntheyes, PFTrack etc) The ideal candidate will be a team plater, detailed oriented and possess a positive can-do attitude One year of experience preferred but not necessary
  8. Lead Asset Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. You can: Mentor and motivate fellow Asset Artist to grow their craft using the latest techniques Work with Production helping to breakdown task requirements and assign shots to artists Create clean and efficient models based on creative briefs and/or reference materials Demonstrate efficiency in UV layout as well as strong polygonal subdivisional skills Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective Maintain, alter or update models as required by client or supervisor feedback Interpret abstract ideas into the creation of compelling photo real or stylized assets Facilitate the creation of high quality texture maps prior to publishing to ensure consistency You have: A cultivated aesthetic sense and keen eye for detail At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment At least 1 year experience in a Lead role A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience A mastery in creating both organic and hard surface models with efficient topology A mastery of Maya, Zbrush and Mari Katana, Mudbox and SUbstance Painter knowledge is a plus Highly efficient UV layout experience using an UDIM workflow is required A technical understanding of colour space An understanding of plate and image based lighting as well as full CG lighting is preferred Basic compositing skills in Nuke TD skills (Python, C++) are preferred but not required An understanding of multi-pass rendering and 3D scene layout is preferred Strong communication and organisational skills The ability to take direction and implement feedback with a positive attitude An approachable, proactive and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitude The ability to thrive in a high-pressure environment
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